protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit by pressing
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed
                || Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.Escape))

                this.Exit();

            //new MouseState mymouse
            MouseState myMouse = Mouse.GetState();
            //new keyboardstate state
            KeyboardState state = Keyboard.GetState();
            // soundEffectInstance.Play();
            if (gameState == GameState.Menu)//if gamestate equals menu
            {

                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && webrec.Contains(myMouse.X, myMouse.Y))
                {
                    webcloudc = true;
                    filecloudc = false;
                }

                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && filegenrec.Contains(myMouse.X, myMouse.Y) || state.IsKeyDown(Keys.Enter))
                {
                    //GAVIN PUT THE GAMESTATE CHANGE HERE TO EXIT FROM MENU TO GAME
                    startweb = true;
                    gameState = GameState.Game;//gamestate equals game
                    soundEffectInstance.Play();
                }

                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && webgenrec.Contains(myMouse.X, myMouse.Y) || state.IsKeyDown(Keys.Enter))
                {
                    using (StreamWriter writer = new StreamWriter("thisonelads2.txt"))
                    {
                        writer.Write(webaddress);
                    }

                    startweb = true;
                    //GAVING PUT THE GAMESTATECHANGE HERE TO EXIT FROM MENU TO GAME
                    gameState = GameState.Game;//gamestate equals game
                    soundEffectInstance.Play();
                }

                if (webcloudc == true)
                {
                    if ((webaddress.Length) < (starter.Length))
                    {
                        webaddress = starter;
                    }

                    /*I HATE THIS SECTION BUT I COULDNT FIND A WAY TO ALLOW ME TO DO A ARRAY OF KEYS AND IMPLEMENT A FOREACH LOOP*/
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.OemPeriod)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.OemPeriod)))
                    {
                        webaddress = webaddress + ".";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.OemQuestion)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.OemQuestion)))
                    {
                        webaddress = webaddress + "/";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Q)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Q)))
                    {
                        webaddress = webaddress + "q";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.W)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.W)))
                    {
                        webaddress = webaddress + "w";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.E)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.E)))
                    {
                        webaddress = webaddress + "e";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.R)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.R)))
                    {
                        webaddress = webaddress + "r";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.T)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.T)))
                    {
                        webaddress = webaddress + "t";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Y)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Y)))
                    {
                        webaddress = webaddress + "y";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.U)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.U)))
                    {
                        webaddress = webaddress + "I";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.I)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I)))
                    {
                        webaddress = webaddress + "i";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.O)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.O)))
                    {
                        webaddress = webaddress + "o";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.P)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)))
                    {
                        webaddress = webaddress + "p";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.A)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.A)))
                    {
                        webaddress = webaddress + "a";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.S)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.S)))
                    {
                        webaddress = webaddress + "s";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.D)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D)))
                    {
                        webaddress = webaddress + "d";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.F)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.F)))
                    {
                        webaddress = webaddress + "f";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.G)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.G)))
                    {
                        webaddress = webaddress + "g";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.H)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.H)))
                    {
                        webaddress = webaddress + "h";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.J)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.J)))
                    {
                        webaddress = webaddress + "j";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.K)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.K)))
                    {
                        webaddress = webaddress + "k";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.L)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.L)))
                    {
                        webaddress = webaddress + "l";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Z)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Z)))
                    {
                        webaddress = webaddress + "z";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.X)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.X)))
                    {
                        webaddress = webaddress + "x";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.C)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C)))
                    {
                        webaddress = webaddress + "c";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.V)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.V)))
                    {
                        webaddress = webaddress + "v";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.B)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.B)))
                    {
                        webaddress = webaddress + "b";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.N)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.N)))
                    {
                        webaddress = webaddress + "n";
                    }
                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.M)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.M)))
                    {
                        webaddress = webaddress + "m";
                    }

                    if ((oldstate.IsKeyUp(Microsoft.Xna.Framework.Input.Keys.Back)) && (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Back)) && (webaddress.Length > 0))
                    {
                        webaddress2 = webaddress.Substring(0, webaddress.Length - 1);
                        webaddress = webaddress2;
                        updateaddress = true;
                    }

                    oldstate = state;
                }

                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && filerec.Contains(myMouse.X, myMouse.Y) && (filecloudc == false))
                {
                    webcloudc = false;
                    filecloudc = true;
                    System.Diagnostics.Process.Start("ConsoleApplication4.exe");

                }

                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && dayrec.Contains(myMouse.X, myMouse.Y))
                {
                    if (skyline == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("daySkyline1");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                    if (castle == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("dayCastle1");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                    if (mountain == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("dayMountain");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                }
                if (myMouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && nightrec.Contains(myMouse.X, myMouse.Y))
                {
                    if (skyline == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightSkyline");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount = 0;

                        }
                    }
                    if (castle == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightCastle");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;

                            butpcount = 0;
                        }
                    }
                    if (mountain == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightMountain");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount = 0;
                        }
                    }
                }
              /*  if (state.IsKeyDown(Keys.Enter))//if enter is pressed
                {
                    gameState = GameState.Game;//gamestate equals game
                    soundEffectInstance.Play();
                }*/

            }
            else if (gameState == GameState.Game)
            {
                if (startweb == true)
                {
                    if (isstarted == false)
                    {

                        if (webcloudc == true)
                        {
                            new WebScrap();

                            //   new WebScrap();
                            //new fileanalyer FA takes in input from webOutput.txt
                            filename = "webOutput.txt";

                        }
                        else
                        {

                            using (StreamReader read = new StreamReader("textname.txt"))
                            {
                                filename = read.ReadLine();
                            }

                        }

                        FileAnalyser FA = new FileAnalyser(filename);
                        //Dictionary words gets dictionary from the FileAnalyser
                        Words = FA.getDictionary();

                        //new ints rows and cols set to 0 and 100 respectivly
                        int rows = 0;
                        int cols = 100;
                        //wordlimit setting how many words can be on the screen
                        int wordlimit = 15;

                        //wordlimitcurrent used to check if you have reach word limit
                        int wordlimitcurrent = 0;

                        //foreach used to go through words dictionary
                        foreach (var word in Words)
                        {
                            //if you reach the wordlimit the dictionary will stop reading in words
                            if (wordlimit <= wordlimitcurrent)
                            {
                                break;
                            }
                            //rec name is equal to word.key which is the current word
                            String recName = word.Key;
                            //myfont loaded as MyFont.spritefont from the content of the project
                            SpriteFont myfont = Content.Load<SpriteFont>("MyFont");
                            //mycolor is a color which will be used to color the text
                            Color mycolor = Color.Black;

                            //adds to the font dictionary a new value with the current word and myfont
                            FontDictionary.Add(word.Key, myfont);
                            //adds to the color dictionary a new value with the current word and mycolor
                            ColorsDictionary.Add(word.Key, mycolor);

                            SpriteDictionary.Add(word.Key, wordcloud);

                            //Vector2 called StringSize initialized with x and y of 30 and 20
                            Vector2 StringSize = new Vector2(30, 20);
                            //foreach used to work through font dictionary
                            foreach (var font in FontDictionary)
                            {
                                //each font with the font key the same as the word key is mesured and put into stringsize
                                StringSize = font.Value.MeasureString(recName);
                            }

                            //if there is nothing in the rectangle dictionary is 0
                            if (RectangleDictionary.Count == 0)
                            {
                                //add to the rectangle dictionary with a recname as key an  new rectangle with x and y of half width and height of screen
                                //and height and width of the Stringsize
                                RectangleDictionary.Add(recName,
                                    new Rectangle(this.GraphicsDevice.Viewport.Height / 2,
                                                    this.GraphicsDevice.Viewport.Width / 2,
                                                (int)StringSize.X,
                                                (int)StringSize.Y));
                            }
                            //if rectangles are already in dictionary
                            else
                            {
                                //add to the rectangle dictionary with a recname as key an  new rectangle with x and y of cols and rows
                                //and height and width of the Stringsize
                                RectangleDictionary.Add(recName, new Rectangle(cols, rows, (int)StringSize.X, (int)StringSize.Y));

                            }

                            if (RectangleDictionary.Count == 10)
                            {
                                cols += (int)StringSize.X + 100;
                                rows = 0;
                            }

                            if (RectangleDictionary.Count == 20)
                            {
                                cols += (int)StringSize.X + 100;
                                rows = 0;
                            }

                            if (RectangleDictionary.Count == 30)
                            {
                                cols += (int)StringSize.X + 100;
                                rows = 0;
                            }

                            rows += (int)StringSize.Y + 10;
                            //wordlimitcurrent adds one to itself every time it loops
                            wordlimitcurrent++;

                        }

                        biggestword = biggestWord();
                    }
                    isstarted = true;
                }
                // soundEffectInstance.Play();
                if (myMouse.LeftButton == ButtonState.Pressed && homerec.Contains(myMouse.X, myMouse.Y))
                {
                    gameState = GameState.Menu;
                    startweb = false;
                    FontDictionary.Clear();
                    RectangleDictionary.Clear();
                    Words.Clear();
                    ColorsDictionary.Clear();
                    SpriteDictionary.Clear();
                    isstarted = false;
                    soundEffectInstance.Stop();
                }
                 if (myMouse.LeftButton == ButtonState.Pressed && umanrec.Contains(myMouse.X, myMouse.Y))
                     {
                         gameState = GameState.Userman;
                         soundEffectInstance.Stop();
                         currentgamestate = GameState.Game;
                     }

                if (myMouse.LeftButton == ButtonState.Pressed && muterec.Contains(myMouse.X, myMouse.Y))
                {
                    if (musicbutpcount == 0)
                    {
                        soundEffectInstance.Resume();
                        musicbut = Content.Load<Texture2D>("music");
                        mutebut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                        musicbutpcount++;
                    }

                }
                if (myMouse.LeftButton == ButtonState.Pressed && musicrec.Contains(myMouse.X, myMouse.Y))
                {
                    if (musicbutpcount == 1)
                    {
                        soundEffectInstance.Pause();
                        musicbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                        mutebut = Content.Load<Texture2D>("mute");
                        musicbutpcount = 0;
                    }
                }

                if (myMouse.LeftButton == ButtonState.Pressed && dayrec.Contains(myMouse.X, myMouse.Y))
                {
                    if (skyline == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("daySkyline1");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                    if (castle == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("dayCastle1");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                    if (mountain == true)
                    {
                        if (butpcount == 0)
                        {
                            backdraw = Content.Load<Texture2D>("dayMountain");
                            nightbut = Content.Load<Texture2D>("moonbtn");
                            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount++;
                        }

                    }
                }
                if (myMouse.LeftButton == ButtonState.Pressed && nightrec.Contains(myMouse.X, myMouse.Y))
                {
                    if (skyline == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightSkyline");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount = 0;

                        }
                    }
                    if (castle == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightCastle");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;

                            butpcount = 0;
                        }
                    }
                    if (mountain == true)
                    {
                        if (butpcount == 1)
                        {
                            backdraw = Content.Load<Texture2D>("nightMountain");
                            daybut = Content.Load<Texture2D>("sunbtn");
                            nightbut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
                            WordCountCol = Color.White;
                            butpcount = 0;
                        }
                    }
                }

                //foreach used to go through rectangle dictionary
                foreach (var rec in RectangleDictionary)
                {

                    //if right mouse button is pressed and mouse is in rectangle
                    if (myMouse.RightButton == ButtonState.Pressed && rec.Value.Contains(myMouse.X, myMouse.Y))
                    {
                        //new menuitem for showing count of words with string show word count
                        foreach (var words in Words)
                        {
                            if (rec.Key == words.Key)
                            {
                                menuCountstr = "Word Count:" + words.Value.ToString();
                            }
                        }
                        Vector2 menuCountsiz = menufont.MeasureString(menuCountstr);
                        menuCount = new Rectangle(myMouse.X, myMouse.Y, (int)menuCountsiz.X, (int)menuCountsiz.Y);

                        //new menuitem for color change with string Change color
                        menuColorstr = "Change Color";
                        Vector2 menuColorsiz = menufont.MeasureString(menuColorstr);
                        menuColor = new Rectangle(myMouse.X, myMouse.Y + (int)menuCountsiz.Y, (int)menuColorsiz.X, (int)menuColorsiz.Y);

                        //new menuitem for font change with string Change Remove
                        menuFontstr = "Remove Word";
                        Vector2 menuFontsiz = menufont.MeasureString(menuFontstr);
                        menuFont = new Rectangle(myMouse.X, myMouse.Y + (int)menuCountsiz.Y + (int)menuColorsiz.Y, (int)menuFontsiz.X, (int)menuFontsiz.Y);

                    }
                    if (myMouse.LeftButton == ButtonState.Pressed && menuCount.Contains(myMouse.X, myMouse.Y))
                    {
                        if (rec.Value.Contains(menuCount.X, menuCount.Y))
                        {
                            foreach (var words in Words)
                            {
                                //if the current rectangle equal the current word
                                if (rec.Key == words.Key)
                                {
                                    removestuff();
                                    //write how many times the word in that rectangle appears
                                    WordCountstr = rec.Key + " appears " + words.Value.ToString() + " times";
                                }
                            }
                        }
                    }

                    //if the menuitem color change is pressed
                    if (myMouse.LeftButton == ButtonState.Pressed && menuColor.Contains(myMouse.X, myMouse.Y))
                    {

                        //checks rectangle contains menu and countcol == 0
                        if (rec.Value.Contains(menuCount.X, menuCount.Y) && countcol == 0)
                        {
                            //method remove stuff
                            this.removestuff();
                            //color of word set to white
                            ColorsDictionary[rec.Key] = Color.Black;
                            //countcol incremented by one
                            countcol++;
                        }
                        //checks rectangle contains menu and countcol == 1
                        if (rec.Value.Contains(menuCount.X, menuCount.Y) && countcol == 1)
                        {
                            this.removestuff();
                            //color of word set to red
                            ColorsDictionary[rec.Key] = Color.Red;
                            countcol++;
                        }
                        //checks rectangle contains menu and countcol == 2
                        if (rec.Value.Contains(menuCount.X, menuCount.Y) && countcol == 2)
                        {
                            this.removestuff();
                            //color of word set to green
                            ColorsDictionary[rec.Key] = Color.Green;
                            countcol++;
                        }
                        //checks rectangle contains menu and countcol == 3
                        if (rec.Value.Contains(menuCount.X, menuCount.Y) && countcol == 3)
                        {
                            this.removestuff();
                            //color of word set to blue
                            ColorsDictionary[rec.Key] = Color.Blue;
                            countcol = 0;
                        }

                    }

                    //if the menuitem font change is pressed
                    if (myMouse.LeftButton == ButtonState.Pressed && menuFont.Contains(myMouse.X, myMouse.Y))
                    {
                        if (rec.Value.Contains(menuCount.X, menuCount.Y))
                        {
                            this.removestuff();
                            //removes word
                            RectangleDictionary.Remove(rec.Key);
                            break;

                        }

                    }

                    //if anywhere on the screen is pressed which is not a box and not the menu
                    if (myMouse.LeftButton == ButtonState.Pressed && rec.Value.Contains(myMouse.X, myMouse.Y) == false && menuColor.Contains(myMouse.X, myMouse.Y) == false && menuCount.Contains(myMouse.X, myMouse.Y) == false && menuFont.Contains(myMouse.X, myMouse.Y) == false && menuRemove.Contains(myMouse.X, myMouse.Y) == false)
                    {
                        //remove stuff method
                        this.removestuff();

                    }

                }

            }
            else if (gameState == GameState.Userman)
            {
                if (myMouse.LeftButton == ButtonState.Pressed && backrec.Contains(myMouse.X, myMouse.Y))
                {

                    gameState = currentgamestate;

                }
            }
            base.Update(gameTime);
        }
示例#2
0
        protected override void LoadContent()
        {

            //new randon rnd
            Random rnd = new Random();
            //rnum set to random number between 0 and 15
            rnum = rnd.Next(0, 15);

            //menufont loaded as Menufont.spritefont from the content of the project
            menufont = Content.Load<SpriteFont>("MenuFont");

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            //mytexture is equal to new  new texture2d of width and height of 1
            myTexture = new Texture2D(GraphicsDevice, 1, 1);

            //set color of mytexture
            myTexture.SetData(new Color[] { Color.White });

            //gets url you pass in
            // new WebScrap("http://en.wikipedia.org/wiki/Ireland");

            //new fileanalyer FA takes in input from webOutput.txt
            FileAnalyser FA = new FileAnalyser("webOutput.txt");

            //Dictionary words gets dictionary from the FileAnalyser
            Words = FA.getDictionary();

            //new ints rows and cols set to 0 and 100 respectivly
            int rows = 0;
            int cols = 100;
            //wordlimit setting how many words can be on the screen
            int wordlimit = 15;
            int ranback = rnd.Next(1, 4);
            //wordlimitcurrent used to check if you have reach word limit
            int wordlimitcurrent = 0;
            if (ranback == 3)
            {
                backdraw = Content.Load<Texture2D>("dayCastle1");
                castle = true;
            }
            else if (ranback == 2)
            {
                backdraw = Content.Load<Texture2D>("dayMountain");
                mountain = true;
            }
            else if (ranback == 1)
            {
                backdraw = Content.Load<Texture2D>("daySkyline1");
                skyline = true;
            }
            cloudone = Content.Load<Texture2D>("cloud");
            cloudtwo = Content.Load<Texture2D>("CLOUD2");
            cloudthree = Content.Load<Texture2D>("cloud");
            filecloud = Content.Load<Texture2D>("fileCloud");
            filecloudclick = Content.Load<Texture2D>("fileCloudClick");
            webcloud = Content.Load<Texture2D>("urlCloud");
            webcloudclick = Content.Load<Texture2D>("urlCloudClick");
            nightbut = Content.Load<Texture2D>("moonbtn");
            generatecloud = Content.Load<Texture2D>("generate");
            title = Content.Load<Texture2D>("heading");
            barcloud = Content.Load<Texture2D>("bar");

            daybut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
            dayrec = new Rectangle(750, 390, nightbut.Bounds.Height, nightbut.Bounds.Width);

            nightrec = new Rectangle(750, 430, nightbut.Bounds.Height, nightbut.Bounds.Width);
            filerec = new Rectangle(20, 170, filecloud.Bounds.Height, filecloud.Bounds.Width);
            webrec = new Rectangle(430, 190, webcloud.Bounds.Width, webcloud.Bounds.Height);
            webgenrec = new Rectangle(500, 390, generatecloud.Bounds.Height, generatecloud.Bounds.Width);
            filegenrec = new Rectangle(390, 390, generatecloud.Bounds.Height, generatecloud.Bounds.Width);
            WordCountCol = Color.White;

            uman = Content.Load<Texture2D>("help");
            umanrec = new Rectangle(500, 430, uman.Bounds.Height, uman.Bounds.Width);

            backbut = Content.Load<Texture2D>("back");
            backrec = new Rectangle(10, 430, backbut.Bounds.Height, backbut.Bounds.Width);

            ssbut = Content.Load<Texture2D>("cam");
            ssrec = new Rectangle(700, 430, ssbut.Bounds.Height, ssbut.Bounds.Width);

            homebut = Content.Load<Texture2D>("home");
            homerec = new Rectangle(550, 430, homebut.Bounds.Height, homebut.Bounds.Width);

            musicbut = Content.Load<Texture2D>("Music");
            musicrec = new Rectangle(600, 430, musicbut.Bounds.Height, musicbut.Bounds.Width);

            mutebut = new Texture2D(GraphicsDevice, 5, 5, false, SurfaceFormat.Color);
            muterec = new Rectangle(650, 430, musicbut.Bounds.Height, musicbut.Bounds.Width);
            wordcloud = Content.Load<Texture2D>("wordCloud");
            //foreach used to go through words dictionary
            foreach (var word in Words)
            {
                //if you reach the wordlimit the dictionary will stop reading in words
                if (wordlimit <= wordlimitcurrent)
                {
                    break;
                }
                //rec name is equal to word.key which is the current word
                String recName = word.Key;
                //myfont loaded as MyFont.spritefont from the content of the project
                SpriteFont myfont = Content.Load<SpriteFont>("MyFont");
                //mycolor is a color which will be used to color the text
                Color mycolor = Color.Black;

                //adds to the font dictionary a new value with the current word and myfont
                FontDictionary.Add(word.Key, myfont);
                //adds to the color dictionary a new value with the current word and mycolor
                ColorsDictionary.Add(word.Key, mycolor);

                SpriteDictionary.Add(word.Key, wordcloud);

                //Vector2 called StringSize initialized with x and y of 30 and 20
                Vector2 StringSize = new Vector2(30, 20);
                //foreach used to work through font dictionary
                foreach (var font in FontDictionary)
                {
                    //each font with the font key the same as the word key is mesured and put into stringsize
                    StringSize = font.Value.MeasureString(recName);
                }

                //if there is nothing in the rectangle dictionary is 0
                if (RectangleDictionary.Count == 0)
                {
                    //add to the rectangle dictionary with a recname as key an  new rectangle with x and y of half width and height of screen
                    //and height and width of the Stringsize
                    RectangleDictionary.Add(recName,
                        new Rectangle(this.GraphicsDevice.Viewport.Height / 2,
                                        this.GraphicsDevice.Viewport.Width / 2,
                                    (int)StringSize.X,
                                    (int)StringSize.Y));
                }
                //if rectangles are already in dictionary
                else
                {
                    //add to the rectangle dictionary with a recname as key an  new rectangle with x and y of cols and rows
                    //and height and width of the Stringsize
                    RectangleDictionary.Add(recName, new Rectangle(cols, rows, (int)StringSize.X, (int)StringSize.Y));

                }

                if (RectangleDictionary.Count == 10)
                {
                    cols += (int)StringSize.X + 100;
                    rows = 0;
                }

                if (RectangleDictionary.Count == 20)
                {
                    cols += (int)StringSize.X + 100;
                    rows = 0;
                }

                if (RectangleDictionary.Count == 30)
                {
                    cols += (int)StringSize.X + 100;
                    rows = 0;
                }

                rows += (int)StringSize.Y + 10;
                //wordlimitcurrent adds one to itself every time it loops
                wordlimitcurrent++;

            }

        }