public GameState() { this.BigText = new Label("Player 1 is out", Controller.FontController.GetFont("bigFont")); this.BigText.HorizontalAlign = HorizontalAlign.CENTER; this.BigText.Visable = false; this.BigText.Width = 1800; this.BigText.Height = 1000; Controller.LayerController.AddLayer("bombLayer"); FatBomb.state = this; Vetbol.state = this; CapturePoint.state = this; TiledSprite bg = new TiledSprite(2000, 2000); bg.LoadTexture("background"); bg.Depth = 0f; tilemap = new Tilemap(); tilemap.LoadMap("Content/testmap.tmx", 32, 32); this.AddChild(bg); this.AddChild(tilemap); this.players = new List<Vetbol>(); playerSpawn = tilemap.RemoveTiles(7); int playerRespawn = rnd.Next(playerSpawn.Count); List<Tile> capturePointTiles = tilemap.RemoveTiles(3); foreach (Tile tile in capturePointTiles) { CapturePoint capturepoint = new CapturePoint(); capturepoint.Position = tile.Position + ( new Vector2(-27, -61)); capturePoints.Add(capturepoint); AddChild(capturepoint); } NotUsedSpawnPoints = new List<Tile>(); NotUsedSpawnPoints.AddRange(playerSpawn); for (int i = 0; i < Controller.Input.getPadStateList.Where(c => c.IsConnected).Count(); i++) { this.players.Add(new Vetbol((PlayerIndex)i)); } for (int j = 0; j < players.Count; j++) { this.players[j].score = playerStartScore; this.players[j].Position = this.getAvailablePosition(); this.AddChild(this.players[j]); } lastPlayerAlive = players[0]; this.BombPool = new Pool<FatBomb>(50, false, FatBomb.IsValid, this.NewBomb); soundEffectBomb = Controller.Content.Load<SoundEffect>("sounds/explode"); this.AddChild(this.BigText); this.hud = new HUD(this.players, respawnTime); this.AddChild(hud); deadSound = Controller.Content.Load<SoundEffect>("sounds/dead"); ECGsound = Controller.Content.Load<SoundEffect>("sounds/ecg"); }