public void SetCache(GameObject prefabInstance, PrefabContentKey contentKey)
        {
            PrefabCacheTrackerComponent prefabCacheTrackerComponent = prefabInstance.AddComponent <PrefabCacheTrackerComponent>();

            prefabCacheTrackerComponent.SetContentKey(contentKey);
            prefabCacheTrackerComponent.ObjectDestroyed += onPrefabInstanceDestroyed;
            cachedPrefabs.Add(prefabCacheTrackerComponent);
        }
        public PrefabRequest Acquire(PrefabContentKey contentKey, Action <GameObject, PrefabRequest> callback = null)
        {
            PrefabRequest prefabRequest = new PrefabRequest
            {
                IsComplete = false,
                ContentKey = contentKey
            };

            CoroutineRunner.Start(gameObjectContentCache.Acquire(contentKey, delegate(GameObject x)
            {
                onPrefabLoaded(x, prefabRequest, callback);
            }), this, "Loading Prefab Asset");
            return(prefabRequest);
        }
 public void Release(PrefabContentKey contentKey)
 {
     gameObjectContentCache.Release(contentKey);
 }
示例#4
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 public void SetContentKey(PrefabContentKey contentKey)
 {
     ContentKey = contentKey;
 }