示例#1
0
        public virtual void Setup(VisionSDK sdk, GazeWatcher gazeWatcher, Game game, MainNavigationController controller)
        {
            Sdk         = sdk;
            GazeWatcher = gazeWatcher;
            Game        = game;
            Controller  = controller;

            GazeListener = new GazeListener(new [] { typeof(NavigationElement) }, OnGazedAt, OnGazedOff);
            GazeWatcher.AddListener(GazeListener);
        }
示例#2
0
        private void Start()
        {
            gazeListener = new GazeListener(new [] { typeof(MenuNode), typeof(ReferenceNode), typeof(CurvedUIButton) },
                                            OnItemGazedAt,
                                            OnItemGazedOff);
            GazeWatcher.AddListener(gazeListener);
            GazeWatcher.RaycastEnabled = true;

            lastNode = selectedNode = Galaxy.GetComponent <MenuNode>();

            SceneManager.sceneLoaded += OnSceneLoadedDoPillarSetup;
            SceneManager.LoadScene("Pillars", LoadSceneMode.Additive);

            if (DeepLinkOnLoad)
            {
                deepLinkDifficulty = DifficultyToLoad;
            }
        }
示例#3
0
        private void Start()
        {
            // Our Container API
            container = new ContainerAPI(Game.ForceVision);
            container.NativeBridge.OnLowMemory += OnLowMemory;

            if (MenuController.ConfigToLoad != null)
            {
                DuelistTitle.text = Localizer.Get("PedestalView.Title.LevelName." + MenuController.ConfigToLoad.GetTokenString()).Replace(Environment.NewLine,
                                                                                                                                          " ");

                // Medium on Core is called Easy. Otherwise, assign difficulty like normal
                if (MenuController.ConfigToLoad.Planet == PlanetType.Core && MenuController.DifficultyToLoad == Difficulty.Medium)
                {
                    DifficultyText.text = Localizer.Get("General.Name." + PlanetType.Core.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty.Easy");
                }
                else if (MenuController.ConfigToLoad.IsBonusPlanet)
                {
                    DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.BonusPlanet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString());
                }
                else
                {
                    DifficultyText.text = Localizer.Get("General.Name." + MenuController.ConfigToLoad.Planet.ToString()) + ", " + Localizer.Get("LightsaberDuel.Difficulty." + MenuController.DifficultyToLoad.ToString());
                }

                PromptText.text = MenuController.ConfigToLoad.Game == Game.Assault ? Localizer.Get("LightsaberDuel.Prompt.SelectForcePower") : Localizer.Get("LightsaberDuel.Prompt.SelectForcePowers");
            }

            // Setup the SDK
            Sdk.SetLogger(new VisionSdkLoggerProxy());
            OnSDKReady();

            Sdk.StereoCamera.UseMagnetometerCorrection = false;

            gazeListener = new GazeListener(new [] { typeof(BaseEquipItem) }, OnItemGazedAt, OnItemGazedOff);
            GazeWatcher.AddListener(gazeListener);
        }