示例#1
0
        public async Task <string> Execute()
        {
            var gameModeStats = await SeasonHelper.GetCurrentSeasonStatsForPlayer(this._playerName, PubgRegion.PCNorthAmerica, this._perspective, this._teamSize);

            if (gameModeStats == null)
            {
                return("error - no stats for active season");
            }

            var statResult = StatHelper.GetStats(this._stat, gameModeStats);
            var message    = string.Format(StatHelper.StatTypeFormatMap[this._stat], this._playerName, statResult);

            if (this._perspective.HasValue || this._teamSize.HasValue)
            {
                message += " in ";
                message += this._perspective.HasValue ? TypeHelper.PerspectiveToString(this._perspective) + " " : "";
                message += this._teamSize.HasValue ? TypeHelper.TeamSizeToString(this._teamSize): "";
            }

            return(message.Trim() + " this sesason");
        }
示例#2
0
        public async Task <string> Execute()
        {
            var message = string.Format("Let's see how {0} and {1} compare:\n\n", this._player1, this._player2);

            var player1Stats = await SeasonHelper.GetCurrentSeasonStatsForPlayer(this._player1, PubgRegion.PCNorthAmerica, this._perspective, this._teamSize);

            var player2Stats = await SeasonHelper.GetCurrentSeasonStatsForPlayer(this._player2, PubgRegion.PCNorthAmerica, this._perspective, this._teamSize);

            foreach (StatType statType in Enum.GetValues(typeof(StatType)))
            {
                var player1statResult = StatHelper.GetStats(statType, player1Stats);
                var player1message    = string.Format(StatHelper.StatTypeFormatMap[statType], this._player1, player1statResult);

                var player2statResult = StatHelper.GetStats(statType, player2Stats);
                var player2message    = string.Format(StatHelper.StatTypeFormatMap[statType], this._player2, player2statResult);

                message += string.Format("{0}: {1} and {2}\n", statType.ToString(), player1message, player2message);
            }

            return(message);
        }