public BotService(ILogger <BotService> logger, IOptions <DiscordSettings> discordSettings, DiscordSocketClient client, CommandHandlingService commandHandlingService) { _logger = logger; this.discordSettings = discordSettings.Value; this.client = client; this.commandHandlingService = commandHandlingService; }
public static DiscordSettings ReadSettings(string path) { var ser = new XmlSerializer(typeof(DiscordSettings)); DiscordSettings settings = null; if (File.Exists(path)) { using (var stream = File.OpenRead(path)) settings = (DiscordSettings)ser.Deserialize(stream); } else { using (var stream = File.OpenWrite(path)) ser.Serialize(stream, settings = new DiscordSettings()); } return(settings); }
public bool OnEnable(GameServer gameServer, bool isAfterServerLoad) { _server = gameServer; string configFile = "Configuration" + Path.DirectorySeparatorChar + "discordSettings.xml"; _settings = DiscordSettings.ReadSettings(configFile); if (_settings.Token != "token" && _settings.Webhook != "webhook URL" && _settings.Channel != 0) { MainAsync().GetAwaiter().GetResult(); _webhook = new DiscordWebhookClient(_settings.Webhook); } else { Console.WriteLine("Edit Discord settings in " + configFile); return(false); } ConnectionEvents.OnJoin.Add(OnJoin); ConnectionEvents.OnDisconnect.Add(OnDisconnect); GameEvents.OnChatMessage.Add(OnChatMessage); return(true); }