示例#1
0
        public static async Task MainAsync(Server server, Channel channel, User user, IEnumerable<string> args)
        {
            bool isError = false;
            string errorMessage = "";

            try
            {
                Color c = null;
                Role r = null;
                string colorName = null;

                if (args.FirstOrDefault() != null)
                    colorName = args.FirstOrDefault().ToLower();

                c = GetRoleColor(colorName);

                if (colorName != null && c != null)
                {

                    if ((r = GetRole(Capitalize(args.First().ToLower()), server.Roles)) != null)
                    {
                        await CheckForRolesAsync(user, server.Roles);
                        await user.AddRoles(r);
                    }
                    else
                    {
                        await CheckForRolesAsync(user, server.Roles);
                        string roleName = string.Format("{0}{1}", rolePrefix, Capitalize(colorName));
                        await user.AddRoles(await server.CreateRole(roleName, color: c));
                    }
                }
                else
                {
                    await channel.SendMessage(user.Mention + " Wrong colour input, check help for working colours.");
                }
            }
            catch (Exception ex)
            {
                isError = true;
                errorMessage = ex.Message.ToString();
            }

            if (isError)
                await channel.SendMessage(user.Mention + " " + errorMessage);

            await DeleteUnusedRolesAsync(server.Roles);
        }
示例#2
0
        private async Task <bool> addToRole(Discord.Role role, Discord.User target, MessageEventArgs e)
        {
            try
            {
                await target.AddRoles(role);
            } catch (Exception)
            {
                await e.Channel.SendMessage(SystemMessages.MESSAGE_ROLESETEXCEPTION);

                return(true);
            }
            return(true);
        }
示例#3
0
        private async Task <Discord.Role> addToRole(string roleName, ServerPermissions permissions, Discord.User target, MessageEventArgs e)
        {
            Discord.Role newrole = null;
            try
            {
                newrole = await e.Server.CreateRole(roleName, permissions);

                await target.AddRoles(newrole);
            } catch (Exception)
            {
                await newrole.Delete();

                await e.Channel.SendMessage(SystemMessages.MESSAGE_ROLESETEXCEPTION);

                return(null);
            }
            return(newrole);
        }
示例#4
0
        public async void GetRankRoles(Discord.Server server, Discord.User discorduser)
        {
            SettingsRepo settingsRepo = new SettingsRepo(new SettingsContext());

            if

            (settingsRepo.RankByAccount
                 (server.Id)
             == true)
            {
                Summoner summoner = null;
                try
                {
                    DataLibary.Models.User user =
                        new UserRepo(new UserContext()).GetUserByDiscord(discorduser.Id);
                    summoner =
                        new SummonerAPI().GetSummoner(
                            new SummonerRepo(new SummonerContext()).GetSummonerByUserId(user),
                            ToolKit.LeagueAndDatabase.GetRegionFromDatabaseId(
                                new RegionRepo(new RegionContext()).GetRegionId(user)
                                ));
                }
                catch
                {
                }
                //summoner will be null when the item does not excist within the database.
                //This is only done so there will be a proper returnmessage send to the user.
                if (summoner != null)
                {
                    if (settingsRepo.RankCommandType(server.Id) == CommandType.Basic)
                    {
                        string rank = "";
                        try
                        {
                            rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5)
                                   .ToLower();
                        }
                        catch
                        {
                            rank = new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5);
                        }
                        try
                        {
                            await discorduser.AddRoles(
                                server.GetRole(settingsRepo.GetOverride(rank.ToLower(),
                                                                        server.Id)));
                        }
                        catch
                        {
                            await discorduser.AddRoles(server.FindRoles(rank, false).First());
                        }
                    }
                    else if (settingsRepo.RankCommandType(server.Id) == CommandType.Division)
                    {
                        string rank = "";
                        try
                        {
                            rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5)
                                   .ToLower();
                        }
                        catch
                        {
                        }

                        try
                        {
                            await discorduser.AddRoles(
                                server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                        }
                        catch
                        {
                            await discorduser.AddRoles(server.FindRoles(rank, false).First());
                        }
                    }
                    else if (settingsRepo.RankCommandType(server.Id) == CommandType.PerQueue)
                    {
                        //Each of these can fail when someone does not have this rank, therefore this isn't in one big Try because it could fail halfway.
                        try
                        {
                            string rank = "Solo " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedSolo5x5);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + " doesn't have a soloq rank");
                        }
                        try
                        {
                            string rank = "Flex " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedFlexSR);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + " doesn't have a flex rank");
                        }
                        try
                        {
                            string rank = "3v3 " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedFlexTT);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + " doesn't have a 3v3 rank");
                        }
                    }
                }
            }
        }
示例#5
0
        public async void GetRoles(Discord.Server server, Discord.User discorduser)
        {
            SettingsRepo settingsRepo = new SettingsRepo(new SettingsContext());
            Summoner     summoner     = null;

            try
            {
                DataLibary.Models.User user =
                    new UserRepo(new UserContext()).GetUserByDiscord(discorduser.Id);
                summoner =
                    new SummonerAPI().GetSummoner(
                        new SummonerRepo(new SummonerContext()).GetSummonerByUserId(user),
                        ToolKit.LeagueAndDatabase.GetRegionFromDatabaseId(
                            new RegionRepo(new RegionContext()).GetRegionId(user)
                            ));
            }
            catch
            {
            }
            if (settingsRepo.RankByAccount(server.Id) == true)
            {
                //summoner will be null when the item does not excist within the database.
                //This is only done so there will be a proper returnmessage send to the user.
                if (summoner != null)
                {
                    if (settingsRepo.RankCommandType(server.Id) == CommandType.Basic)
                    {
                        try
                        {
                            string rank = new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedSolo5x5);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank.ToLower(),
                                                                            server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                        }
                    }
                    else if (settingsRepo.RankCommandType(server.Id) == CommandType.Division)
                    {
                        try
                        {
                            string rank =
                                new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5)
                                .ToLower();
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch { }
                    }
                    else if (settingsRepo.RankCommandType(server.Id) == CommandType.PerQueue)
                    {
                        //Each of these can fail when someone does not have this rank, therefore this isn't in one big Try because it could fail halfway.
                        try
                        {
                            string rank = "Solo " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedSolo5x5);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + "doesn't have a soloq rank");
                        }
                        try
                        {
                            string rank = "Flex " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedFlexSR);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + "doesn't have a flex rank");
                        }
                        try
                        {
                            string rank = "3v3 " +
                                          new RankAPI().GetRankingSimple(summoner,
                                                                         Queue.RankedFlexTT);
                            try
                            {
                                await discorduser.AddRoles(
                                    server.GetRole(settingsRepo.GetOverride(rank, server.Id)));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(rank, false).First());
                            }
                        }
                        catch
                        {
                            Console.WriteLine(discorduser.Name + "doesn't have a 3v3 rank");
                        }
                    }
                }
            }
            if (settingsRepo.RegionByAccount(server.Id) && summoner != null)
            {
                //summoner will be null when the item does not excist within the database.
                //This is only done so there will be a proper returnmessage send to the user.

                foreach (string region in new RegionRepo(new RegionContext()).GetAllRegions())
                {
                    if (region.ToLower() == summoner.Region.ToString().ToLower())
                    {
                        try
                        {
                            await discorduser.AddRoles(
                                server.GetRole(settingsRepo.GetOverride(region.ToLower(), server.Id)));
                        }
                        catch
                        {
                            await discorduser.AddRoles(server.FindRoles(region, false).First());
                        }
                    }
                }
            }
            if (settingsRepo.RoleByAccount(server.Id) && summoner != null)
            {
                List <string> filter = new List <string>();
                if (settingsRepo.RoleCommandType(server.Id) == CommandType.Basic)
                {
                    filter = DataLibary.Models.Roles.NormalRoles();
                }
                else if (settingsRepo.RoleCommandType(server.Id) == CommandType.Main)
                {
                    filter = DataLibary.Models.Roles.MainRoles();
                }
                else if (settingsRepo.RoleCommandType(server.Id) == CommandType.Mains)
                {
                    filter = DataLibary.Models.Roles.MainsRoles();
                }



                try
                {
                    string mainrole = new RoleAPI().GetRole(summoner);
                    foreach (string role in filter)
                    {
                        if (role.Contains(mainrole))
                        {
                            try
                            {
                                ulong id = settingsRepo.GetOverride(role.ToLower(), server.Id);
                                await discorduser.AddRoles(server.GetRole(id));
                            }
                            catch
                            {
                                await discorduser.AddRoles(server.FindRoles(role, false).First());
                            }
                        }
                    }
                }
                catch
                {
                    Console.WriteLine("Error in roles");
                }
            }
            if (settingsRepo.MasteryPointsByAccount(server.Id) && summoner != null)
            {
                int points = new MasteryAPI().GetPoints(summoner,
                                                        new ChampionAPI().GetChampion(settingsRepo.GetChampionId(server.Id), RiotSharp.Region.eune));
                Discord.Role r = server.GetRole(settingsRepo.GetRoleByPoints(server.Id, points));
                await discorduser.AddRoles(r);
            }
        }