public Task <Lobby> CreateLobby(LobbyCreateParams createParams)
        {
            var txn = _lobbyManager.GetLobbyCreateTransaction();

            txn.SetCapacity(createParams.Capacity);
            txn.SetType((DiscordApp.LobbyType)createParams.Type);
            if (createParams.Metadata != null)
            {
                foreach (var kvp in createParams.Metadata)
                {
                    if (kvp.Key == null || kvp.Value == null)
                    {
                        continue;
                    }
                    txn.SetMetadata(kvp.Key, kvp.Value.ToString());
                }
            }
            var future = new TaskCompletionSource <Lobby>();

            _lobbyManager.CreateLobby(txn, (DiscordApp.Result result, ref DiscordApp.Lobby lobby) => {
                if (result != DiscordApp.Result.Ok)
                {
                    future.SetException(DiscordUtility.ToError(result));
                    return;
                }
                SetupLobbyChannels(lobby.Id);
                var outputLobby = new DiscordLobby(this, lobby);
                _connectedLobbies.Add(lobby.Id, outputLobby);
                var secret   = _lobbyManager.GetLobbyActivitySecret(lobby.Id);
                var activity = new DiscordApp.Activity {
                    Party =
                    {
                        Id   = lobby.Id.ToString(),
                        Size =
                        {
                            CurrentSize =                   1,
                            MaxSize     = (int)createParams.Capacity
                        }
                    },
                    Secrets = { Join = secret }
                };
                _activityManager.UpdateActivity(activity, res => {});
                future.SetResult(outputLobby);
            });
            return(future.Task);
        }
示例#2
0
        public override void ServerStart()
        {
            if (ClientConnected())
            {
                Debug.Log("Client is already active!");
                return;
            }

            if (ServerActive())
            {
                Debug.Log("Server is already active!");
                return;
            }

            if (discordClient == null || lobbyManager == null)
            {
                Debug.Log("Cannot create server as discord is not initialized!");
                return;
            }

            clients         = new BiDictionary <long, int>();
            currentMemberId = 1;
            LobbyTransaction txn = lobbyManager.GetLobbyCreateTransaction();

            txn.SetCapacity(serverCapacity);
            txn.SetType(lobbyType);
            lobbyCreated = false;
            lobbyManager.CreateLobby(txn, LobbyCreated);

            // Wait until server is actually ready.
            while (true)
            {
                discordClient.RunCallbacks();
                if (lobbyCreated)
                {
                    break;
                }
                System.Threading.Thread.Sleep(100);
            }
            lobbyCreated = false;
        }