getCell() public method

public getCell ( int x, int y ) : MapCell
x int
y int
return MapCell
示例#1
0
        public static bool can_see(Map map, Point pos, int facing, Point target)
        {
            int dx = 0, dy = 0;
            switch (facing)
            {
                case 1:
                    dx = 0; dy = 1;
                    break;
                case 3:
                    dx = -1; dy = 0;
                    break;
                case 5:
                    dx = 0; dy = -1;
                    break;
                case 7:
                    dx = 1; dy = 0;
                    break;
                default:
                    throw new ArgumentException("Shouldn't be here!!!");
            }

            for (int x = 0; x < map.width+2; x++)
                for (int y = 0; y < map.height + 2; y++)
                    if (map.getCell(x, y).Type != MapCell.MapCellType.floor &&
                            intersection(pos, target, new Point(x, y), 1))
                    {
            //                        Console.WriteLine("Intersection: " + x + " " + y + "(" + pos + ", " + target + ")");
                        return false;
                    }
            return true;
        }
示例#2
0
 public static Direction findPath(Map map, Vector2 pos, Vector2 target)
 {
     if (pos == target)
         return Direction.still;
     int[,] d = {{0, 1}, {0, -1}, {1, 0}, {-1, 0}};
     bool[,] vis = new bool[map.width+2, map.height+2];
     Direction[] dir = { Direction.up, Direction.down, Direction.left, Direction.right };
     PriorityQueue<int, PQEntry> queue = new PriorityQueue<int,PQEntry>();
     queue.Enqueue(0, new PQEntry(0, target, pos)); // going from target to pos, purposefully in reverse
     vis[(int)target.X, (int)target.Y] = true;
     while (!queue.IsEmpty)
     {
         PQEntry e = queue.Dequeue();
         //Console.WriteLine(e.pos.X + " " + e.pos.Y);
         for (int i = 0; i <= d.GetUpperBound(0); i++)
         {
             MapCell cell = map.getCell((int)e.pos.X + d[i,0], (int)e.pos.Y + d[i,1]); // cell we would move onto
             Vector2 p = new Vector2(e.pos.X + d[i, 0], e.pos.Y + d[i, 1]);
             if (cell.Type == MapCell.MapCellType.floor && !vis[(int)p.X, (int)p.Y]) // can only go through floors
             {
                 //Console.WriteLine("> " + p.X + " " + p.Y + ": " + cell.toChar());
                 PQEntry newEntry = new PQEntry(e.cost + cell.cost(), new Vector2(e.pos.X + d[i, 0], e.pos.Y + d[i, 1]), pos);
                 queue.Enqueue(newEntry.heuristic, newEntry);
                 if (p == pos) // if we've reached our "target", then this must be the best path; we only care about one move for now, since the obstacles might change before reaching the target
                 {
                     return dir[i];
                 }
                 vis[(int)p.X, (int)p.Y] = true;
             }
         }
     }
     throw new InvalidProgramException("Couldn't find a valid path");
 }