public void RemoveFromSimulation(PhysicsSimulation simulation)
 {
     simulation.InternalSimulation.Shapes.Remove(ShapeIndex);
     ShapeIndex = default;
 }
示例#2
0
 public override void AddToSimulation(PhysicsSimulation simulation)
 {
     ShapeIndex = simulation.InternalSimulation.Shapes.Add(capsule);
 }
 public abstract void AddToSimulation(PhysicsSimulation simulation);