private void MenuContent(int winID) { GUI.depth = 1; switch (Controller.CurrentMenu) { case 1: Esp.GUIContent(); break; case 2: Aim.GUIContent(); break; case 3: User.GUIContent(); break; } if (Controller.Cursor != null) { GUI.depth = -9999; GUI.color = new Color(1f, 1f, 1f, 0.8f); CursorRect.x = Input.mousePosition.x; CursorRect.y = Screen.height - Input.mousePosition.y; GUI.DrawTexture(CursorRect, Controller.Cursor); } GUI.DragWindow(); }
public void Update() { Aim.Update(); Esp.Update(); User.Update(); }
//Definations public void Start() { Aim.Start(); Esp.Start(); User.Start(); }