protected void CameraLateUpdateHandler(FollowUser group) { var handler = CameraLateUpdateHandlerInstance; handler.System = this; handler.Group = group; StartCoroutine(handler.Execute()); }
public override void Execute() { Debug.Log("Remove lobby scene here, go to caves sceen."); GameObject spawn = GameObject.Find("SpawnLocation" + (PhotonNetwork.room.playerCount - 1)); GameObject self = PhotonNetwork.Instantiate("Prefabs/User", spawn.transform.position, spawn.transform.rotation, 0); FollowUser camFollow = GameObject.FindObjectOfType <FollowUser> (); camFollow.Target = self; }
public virtual System.Collections.IEnumerator Execute() { ActionNode9_FollowUser = this.Group; // ActionNode while (this.DebugInfo("7035a610-77c8-488e-bc6e-4576c1841565","834a4a73-c79a-4c81-bd10-1cb6b733d6c2", this) == 1) yield return null; // Visit DireDungeons.LateUpdateFollowUser ActionNode9.FollowUser = ActionNode9_FollowUser; ActionNode9.System = System; ActionNode9.Execute(); yield break; }
public virtual System.Collections.IEnumerator Execute() { ActionNode6_FollowUser = this.Group; // ActionNode while (this.DebugInfo("","7035a610-77c8-488e-bc6e-4576c1841565", this) == 1) yield return null; // Visit DireDungeons.UpdateFollowUser ActionNode6.FollowUser = ActionNode6_FollowUser; ActionNode6.System = System; ActionNode6.Execute(); yield break; }
public virtual System.Collections.IEnumerator Execute() { ActionNode6_FollowUser = this.Group; // ActionNode while (this.DebugInfo("", "7035a610-77c8-488e-bc6e-4576c1841565", this) == 1) { yield return(null); } // Visit DireDungeons.UpdateFollowUser ActionNode6.FollowUser = ActionNode6_FollowUser; ActionNode6.System = System; ActionNode6.Execute(); yield break; }
public virtual System.Collections.IEnumerator Execute() { ActionNode9_FollowUser = this.Group; // ActionNode while (this.DebugInfo("7035a610-77c8-488e-bc6e-4576c1841565", "834a4a73-c79a-4c81-bd10-1cb6b733d6c2", this) == 1) { yield return(null); } // Visit DireDungeons.LateUpdateFollowUser ActionNode9.FollowUser = ActionNode9_FollowUser; ActionNode9.System = System; ActionNode9.Execute(); yield break; }