public void Update(Game game,ContentManager content, SpriteBatch spriteBatch, SpriteFont font, Player playerOne, List<Sprite> enemies, EnemyShots enemyShots, PlayerShots playerShots, List<Sprite> randomObjects, List<HealthBar> healthBars, Sprite playerOneSprite, GraphicsDeviceManager graphics, Player playerTwo = null, Sprite playerTwoSprite = null) { this.enemies = enemies; this.enemyShots = enemyShots; this.playerShots = playerShots; this.playerOneSprite = playerOneSprite; this.dinosaurOne = playerOne; this.playerTwoSprite = playerTwoSprite; this.dinosaurTwo = playerTwo; _halfScreenHeight = graphics.PreferredBackBufferHeight / 1.5f; gdm = graphics; sb = spriteBatch; cm = content; explosionSound = cm.Load<SoundEffect>("Sounds/explosion"); laserPowerupSound = cm.Load<SoundEffect>("Sounds/Few"); healthPowerupSound = cm.Load<SoundEffect>("Sounds/Few"); enemyHit = cm.Load<SoundEffect>("Sounds/Few"); playerHit = cm.Load<SoundEffect>("sounds/Punch"); if (!playerOneSprite.IsInvincible) { CheckIfEnemyHitsPlayer(); } CheckIfPowerupHitsPlayer(); CheckIfPlayerHitSomething(game, spriteBatch, content, healthBars); checkIfPlayerIsHitByGroundItem(randomObjects); }
public void Update(KeyboardState state, Sprite player, Player dino, PlayerShots playerShots, GraphicsDeviceManager graphics, GameTime gameTime, GameState gameState) { _oldKeyPressed = _currentKeyPressed; _currentKeyPressed = state; _movement = Vector2.Zero; if (dino.PlayerIndex == PlayerIndex.One) { if ((_currentKeyPressed.IsKeyDown(Keys.A) || _currentKeyPressed.IsKeyDown(Keys.Left)) && player.Position.X > 50) { _movement -= Vector2.UnitX * .7f; } if ((_currentKeyPressed.IsKeyDown(Keys.D) || _currentKeyPressed.IsKeyDown(Keys.Right)) && player.Position.X < graphics.PreferredBackBufferWidth - 50) { _movement += Vector2.UnitX * .7f; } if ((_currentKeyPressed.IsKeyDown(Keys.W) || _currentKeyPressed.IsKeyDown(Keys.Up)) && player.Position.Y > (graphics.PreferredBackBufferHeight / 2) + 100) { _movement -= Vector2.UnitY * .5f; } if ((_currentKeyPressed.IsKeyDown(Keys.S) || _currentKeyPressed.IsKeyDown(Keys.Down)) && player.Position.Y < graphics.PreferredBackBufferHeight - player.Texture.Height) { _movement += Vector2.UnitY * .5f; } } else if (dino.PlayerIndex == PlayerIndex.Two) { if (_currentKeyPressed.IsKeyDown(Keys.L) && player.Position.X > 50) { _movement -= Vector2.UnitX * .7f; } if (_currentKeyPressed.IsKeyDown(Keys.OemQuotes)&& player.Position.X < graphics.PreferredBackBufferWidth - 50) { _movement += Vector2.UnitX * .7f; } if (_currentKeyPressed.IsKeyDown(Keys.P) && player.Position.Y > (graphics.PreferredBackBufferHeight / 2) + 100) { _movement -= Vector2.UnitY * .5f; } if (_currentKeyPressed.IsKeyDown(Keys.OemSemicolon) && player.Position.Y < graphics.PreferredBackBufferHeight - player.Texture.Height) { _movement += Vector2.UnitY * .5f; } } // Jamie Key if(_currentKeyPressed.IsKeyDown(Keys.J) && !_oldKeyPressed.IsKeyDown(Keys.J)) { if (dino._laserPowerLevel < 5) dino._laserPowerLevel += 1; else dino._laserPowerLevel = 1; } if (_currentKeyPressed.IsKeyDown(Keys.Space) || _currentKeyPressed.IsKeyDown(Keys.F) || _currentKeyPressed.IsKeyDown(Keys.Enter)) { if (dino.LaserCharge > 0) { if (dino.PlayerIndex == PlayerIndex.One) { if (_currentKeyPressed.IsKeyDown(Keys.F) || _currentKeyPressed.IsKeyDown(Keys.Space)) { playerShots.FireOne(dino); dino._currentCharge -= 1; } } else if (dino.PlayerIndex == PlayerIndex.Two) { if (_currentKeyPressed.IsKeyDown(Keys.Enter)) { playerShots.FireTwo(dino); dino._currentCharge -= 1; } } } } if (player.IsInMarsh) { player.Movement += _movement / 3; } else { player.Movement += _movement; } player.Update(gameTime); _movement.X = 0f; _movement.Y = 0f; player.Movement = _movement; player.Update(gameTime); }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { gameState = GameState.TitleScreen; previousState = gameState; upgradeScreen = null; startScreen = null; characterScreen = null; multiplayerLobby = null; deathScreen = null; levelBeginning = null; pauseScreen = null; loadingScreen = null; levelCreator = null; Random rand = new Random(); currentLevel = null; enemies = null; explosions = null; shotBehavior = null; enemyShots = null; playerShots = null; hbOne = null; hbTwo = null; bossLifeBar = null; cbOne = null; cbTwo = null; backGroundMusic = null; playerOneMeterTitle = null; playerTwoMeterTitle = null; meterLabel = null; playerOneMarker = null; playerTwoMarker = null; dinosaurOne = null; dinosaurTwo = null; playerOneSprite = null; playerTwoSprite = null; collisions = null; font = null; playerOneCounter = 0; playerTwoCounter = 0; levelIncrement = 0; singlePlayer = false; explodedOne = false; explodedTwo = false; input = null; padInput = null; }
protected void LoadCharacter() { if (startScreen.SinglePlayer) { singlePlayer = true; dinosaurOne = new Player(Content, graphics, characterScreen.Character, 1); dinosaurOne.ControlScheme = startScreen.ControlScheme; ValidateCharacter(1); playerOneSprite.Position = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight - 250); } else if (startScreen.MultiPlayer) { singlePlayer = false; dinosaurOne = new Player(Content, graphics, multiplayerLobby.playerOne, 1); dinosaurTwo = new Player(Content, graphics, multiplayerLobby.playerTwo, 2); dinosaurOne.ControlScheme = multiplayerLobby.firstPlayerControl; dinosaurTwo.ControlScheme = multiplayerLobby.secondPlayerControl; ValidateCharacter(1); ValidateCharacter(2); playerOneSprite.Position = new Vector2(graphics.PreferredBackBufferWidth / 3, graphics.PreferredBackBufferHeight - 250); playerTwoSprite.Position = new Vector2(graphics.PreferredBackBufferWidth - (graphics.PreferredBackBufferWidth / 3), graphics.PreferredBackBufferHeight - 250); } playerShots = new PlayerShots(Content, dinosaurOne, playerOneSprite, dinosaurTwo, playerTwoSprite); shotBehavior = new ShotBehavior(Content); enemyShots = new EnemyShots(Content); CreateScreens(); GenerateLevel(); }
public void Update(GamePadState state, Sprite player, Player dino, PlayerShots playerShots, GraphicsDeviceManager graphics, GameTime gameTime, GameState gameState) { _oldInput = _currentInput; _currentInput = state; _movement = Vector2.Zero; if ((_currentInput.IsButtonUp(Buttons.LeftThumbstickRight)) && player.Position.X > 50) { _movement -= Vector2.UnitX * .7f; } if ((_currentInput.IsButtonUp(Buttons.LeftThumbstickLeft)) && player.Position.X < graphics.PreferredBackBufferWidth - 50) { _movement += Vector2.UnitX * .7f; } if ((_currentInput.IsButtonUp(Buttons.LeftThumbstickDown)) && player.Position.Y > (graphics.PreferredBackBufferHeight / 2) + 100) { _movement -= Vector2.UnitY * .5f; } if ((_currentInput.IsButtonUp(Buttons.LeftThumbstickUp)) && player.Position.Y < graphics.PreferredBackBufferHeight - player.Texture.Height) { _movement += Vector2.UnitY * .5f; } // Jamie Key if (_currentInput.IsButtonDown(Buttons.Y) && !_oldInput.IsButtonDown(Buttons.Y)) { if (dino._laserPowerLevel < 5) dino._laserPowerLevel += 1; else dino._laserPowerLevel = 1; } if (_currentInput.Buttons.A == ButtonState.Pressed) { if (dino.LaserCharge > 0) { dino._currentCharge -= 1; if (dino.PlayerIndex == PlayerIndex.One) { playerShots.FireOne(dino); } else if (dino.PlayerIndex == PlayerIndex.Two) { playerShots.FireTwo(dino); } } } if (player.IsInMarsh) { player.Movement += _movement / 3; } else { player.Movement += _movement; } player.Update(gameTime); _movement.X = 0f; _movement.Y = 0f; player.Movement = _movement; player.Update(gameTime); }