/// <summary> /// Converts the value of this quantity into another unit. /// This instance is not changed. Use the return value. /// </summary> /// <param name="newUnit">The new unit this value is converted to.</param> /// <returns>A new instance of this quantity in the new unit.</returns> public Jerk <T> ConvertTo(JerkUnit <T> newUnit) { return((Jerk <T>)base.ConvertTo(newUnit)); }
/// <summary> /// Creates a new instance of Acceleration. /// </summary> /// <param name="value">The numerical value in the given <paramref name="unit"/>.</param> /// <param name="unit">The unit the numerical value is in.</param> public Jerk(double value, JerkUnit <T> unit) : base(value, unit) { }