示例#1
0
        /// <inheritdoc/>
        public override float GetLength(float start, float end, int maxNumberOfIterations, float tolerance)
        {
            int numberOfKeys = Count;

            if (numberOfKeys == 0)
            {
                return(0);
            }
            if (numberOfKeys == 1 && PreLoop != CurveLoopType.Linear && PostLoop != CurveLoopType.Linear)
            {
                return(0);
            }

            // TODO: Maybe a piecewise computation would be faster when the curve has non-continuous parts.
            // Difficulty: start and end are not on spline ends and can be outside.
            // For non-continuous curves the result can have an error larger than tolerance.
            return(CurveHelper.GetLength(this, start, end, 5, maxNumberOfIterations, tolerance));
        }
示例#2
0
 /// <inheritdoc/>
 public float GetLength(float start, float end, int maxNumberOfIterations, float tolerance)
 {
     return(CurveHelper.GetLength(this, start, end, 2, maxNumberOfIterations, tolerance));
 }