void Start() { player = GameObject.Find("Player"); Ivon = GameObject.Find("Ivon"); mbr = player.GetComponent <Moving_by_RLbuttons>(); start_pos = GameObject.Find("Start_Pos").transform; regen_pos = GameObject.Find("Regen_Pos").transform; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>(); rainIntensity = rainFall.transform.parent.gameObject.GetComponent <DigitalRuby.RainMaker.RainScript2D>(); _ivon_textbox = GameObject.FindGameObjectWithTag("Dialogue").transform.GetChild(2).GetComponent <Image>(); _ivon_text = GameObject.FindGameObjectWithTag("Dialogue").transform.GetChild(2).GetChild(0).GetComponent <Text>(); player.transform.position = start_pos.position; ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>(); //sparkle.transform.position = GameObject.FindWithTag("Item_Canvas").transform.GetChild(1).GetChild(0).position; ti.Import(64); //ti.Talk(); if (!Stage6_Controller.q[10]) { Save_Script.Save_Now_Point(); ti.Talk(); } else if (Stage6_Controller.q[10] && !Stage6_Controller.q[11]) { rainIntensity.RainIntensity = 0f; Ivon.SetActive(false); ti.Talk(10); // 응? } else if (Stage6_Controller.q[16] && !Stage6_Controller.q[17]) { rainIntensity.RainIntensity = 0f; Ivon.SetActive(false); ti.Talk(29); } else if (Stage6_Controller.q[21] && !Stage6_Controller.q[22]) { ti.Talk(39); } else if (Stage6_Controller.q[28] && !Stage6_Controller.q[29]) { _ivon_textbox.rectTransform.rotation = Quaternion.Euler(new Vector3(0, 0, 0)); _ivon_text.rectTransform.rotation = Quaternion.Euler(new Vector3(0, 0, 0)); // 도대체 왜 돌려지지... ti.Talk(48); // 코코야 왜 짖닝 portal6_5.enabled = false; ic._interaction_object[2] = "NPC"; // player.GetComponent<Outline>().used_or_not_for_retry = false; } else if (Stage6_Controller.q[49] && !Stage6_Controller.q[50]) { portal6_5.enabled = false; ic._interaction_object[2] = "NPC"; Ivon.GetComponent <Outline>().used_or_not_for_retry = false; ti.Talk(71); // 킄킄 이제 부적을 사용해서 돌아가자 } }
private void Start() { RainScript2D rainScript = this.RainScript; float num1 = 0.5f; this.RainSlider.set_value(num1); double num2 = (double)num1; rainScript.RainIntensity = (float)num2; this.RainScript.EnableWind = true; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); mbr = player.GetComponent <Moving_by_RLbuttons>(); start_pos = GameObject.Find("Start_Pos").transform; //regen_pos = GameObject.Find("Regen_Pos").transform; ic = GameObject.FindWithTag("Item_Canvas").GetComponent <Item_Controller>(); rainIntensity = rainFall.transform.parent.gameObject.GetComponent <DigitalRuby.RainMaker.RainScript2D>(); // Portal.enabled = false; player.transform.position = start_pos.position; ti = GameObject.FindWithTag("Dialogue").GetComponent <Text_Importer2>(); ti.Import(62); Save_Script.Save_Now_Point(); ti.Talk(); }
private void Start() { rain = FindObjectOfType <DigitalRuby.RainMaker.RainScript2D>(); }