示例#1
0
		static public Mesh BakeOneMesh(MB3_MeshCombinerSingle mom, string newMeshFilePath, GameObject objToBake){
			Mesh outMesh = null;
			if (objToBake == null){
				Debug.LogError("An object on the list of objects to combine is 'None'. Use Command-Delete on Mac OS X; Delete or Shift-Delete on Windows to remove this one element.");
				return null;					
			}
			
			MB3_EditorMethods editorMethods = new MB3_EditorMethods();
			GameObject[] objs = new GameObject[] {objToBake};
			Renderer r = MB_Utility.GetRenderer(objToBake);
			if (r is SkinnedMeshRenderer){
				mom.renderType = MB_RenderType.skinnedMeshRenderer;	
			} else if (r is MeshRenderer) {
				mom.renderType = MB_RenderType.meshRenderer;
			} else {
				Debug.LogError("Unsupported Renderer type on object. Must be SkinnedMesh or MeshFilter.");
				return null;	
			}
			if (newMeshFilePath == null && newMeshFilePath.Length != 0){ //todo check directory exists
				Debug.LogError("File path was not in assets folder.");
				return null;				
			}
			if (mom.AddDeleteGameObjects(objs,null,false)){
				mom.Apply();
				Mesh mf = MB_Utility.GetMesh(objToBake);
				if (mf != null){
					Debug.Log("Creating mesh for " + objToBake.name + " with adjusted UVs at: " + newMeshFilePath);
					AssetDatabase.CreateAsset(mom.GetMesh(),  newMeshFilePath);
					outMesh = (Mesh) AssetDatabase.LoadAssetAtPath(newMeshFilePath, typeof(Mesh));
				}
			}
			mom.DestroyMeshEditor(editorMethods);
			return outMesh;
		}
示例#2
0
		public static Mesh BakeMeshesInPlace(MB3_MeshCombinerSingle mom, List<GameObject> objsToMesh, string saveFolder, ProgressUpdateDelegate updateProgressBar){
			if (MB3_MeshCombiner.EVAL_VERSION) return null; 
	
			if (!Directory.Exists(Application.dataPath + saveFolder.Substring(6))){
				Debug.Log((Application.dataPath + saveFolder.Substring(6)));
				Debug.Log(Path.GetFullPath(Application.dataPath + saveFolder.Substring(6)));
				Debug.LogError("The selected Folder For Meshes does not exist or is not inside the projects Assets folder. Please 'Choose Folder For Bake In Place Meshes' that is inside the project's assets folder.");	
				return null;
			}

			MB3_EditorMethods editorMethods = new MB3_EditorMethods();
			mom.DestroyMeshEditor(editorMethods);
			
			MB_RenderType originalRenderType = mom.renderType;
			Mesh outMesh = null;
			for (int i = 0; i < objsToMesh.Count; i++){
				if (objsToMesh[i] == null){
					Debug.LogError("The " + i + "th object on the list of objects to combine is 'None'. Use Command-Delete on Mac OS X; Delete or Shift-Delete on Windows to remove this one element.");
					return null;					
				}
				string[] objNames = GenerateNames(objsToMesh);
				outMesh = BakeOneMesh(mom, saveFolder + "/" + objNames[i], objsToMesh[i]);
				if (updateProgressBar != null) updateProgressBar("Created mesh saving mesh on " + objsToMesh[i].name + " to asset " + objNames[i],.6f);				
			}
			mom.renderType = originalRenderType;
			return outMesh;
		}
示例#3
0
        public void DrawGUI(SerializedObject meshBaker, MB3_MeshBakerCommon target, System.Type editorWindowType)
        {
            if (meshBaker == null)
            {
                return;
            }

            meshBaker.Update();

            showInstructions = EditorGUILayout.Foldout(showInstructions, "Instructions:");
            if (showInstructions)
            {
                EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" +
                                        "2. If necessary set the 'Texture Bake Results' field.\n\n" +
                                        "3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" +
                                        "4. Select options and 'Bake'.\n\n" +
                                        "6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" +
                                        "7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None);

                EditorGUILayout.Separator();
            }

            MB3_MeshBakerCommon momm = (MB3_MeshBakerCommon)target;

            EditorGUILayout.PropertyField(logLevel, gc_logLevelContent);
            EditorGUILayout.PropertyField(textureBakeResults, gc_textureBakeResultsGUIContent);
            if (textureBakeResults.objectReferenceValue != null)
            {
                showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained");
                if (showContainsReport)
                {
                    EditorGUILayout.HelpBox(((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info);
                }
            }

            EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle);
            EditorGUILayout.LabelField("Objects To Be Combined", EditorStyles.boldLabel);
            if (momm.GetTextureBaker() != null)
            {
                EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
            }
            else
            {
                useObjsToMeshFromTexBaker.boolValue = false;
                momm.useObjsToMeshFromTexBaker      = false;
                GUI.enabled = false;
                EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
                GUI.enabled = true;
            }

            if (!momm.useObjsToMeshFromTexBaker)
            {
                if (GUILayout.Button(gc_openToolsWindowLabelContent))
                {
                    MB3_MeshBakerEditorWindowInterface mmWin = (MB3_MeshBakerEditorWindowInterface)EditorWindow.GetWindow(editorWindowType);
                    mmWin.target = (MB3_MeshBakerRoot)target;
                }

                object[] objs = MB3_EditorMethods.DropZone("Drag & Drop Renderers Or Parents Here To Add Objects To Be Combined", 300, 50);
                MB3_EditorMethods.AddDroppedObjects(objs, momm);

                EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
                EditorGUILayout.Separator();
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Select Objects In Scene"))
                {
                    Selection.objects = momm.GetObjectsToCombine().ToArray();
                    if (momm.GetObjectsToCombine().Count > 0)
                    {
                        SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position;
                    }
                }
                if (GUILayout.Button(gc_SortAlongAxis))
                {
                    MB3_MeshBakerRoot.ZSortObjects sorter = new MB3_MeshBakerRoot.ZSortObjects();
                    sorter.sortAxis = sortOrderAxis.vector3Value;
                    sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine());
                }
                EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none);
                EditorGUILayout.EndHorizontal();
            }
            else
            {
                GUI.enabled = false;
                EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
                GUI.enabled = true;
            }
            EditorGUILayout.EndVertical();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Output", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(outputOptions, gc_outputOptoinsGUIContent);
            if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject)
            {
                //todo switch to renderer
                momm.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("Combined Mesh Object", momm.meshCombiner.resultSceneObject, typeof(GameObject), true);
                if (momm is MB3_MeshBaker)
                {
                    string l = "Mesh";
                    Mesh   m = (Mesh)mesh.objectReferenceValue;
                    if (m != null)
                    {
                        l += " (" + m.GetInstanceID() + ")";
                    }
                    Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
                    if (nm != m)
                    {
                        Undo.RecordObject(momm, "Assign Mesh");
                        ((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm);
                        mesh.objectReferenceValue = nm;
                    }
                }
            }
            else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab)
            {
                momm.resultPrefab = (GameObject)EditorGUILayout.ObjectField(gc_combinedMeshPrefabGUIContent, momm.resultPrefab, typeof(GameObject), true);
                if (momm is MB3_MeshBaker)
                {
                    string l = "Mesh";
                    Mesh   m = (Mesh)mesh.objectReferenceValue;
                    if (m != null)
                    {
                        l += " (" + m.GetInstanceID() + ")";
                    }
                    Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
                    if (nm != m)
                    {
                        Undo.RecordObject(momm, "Assign Mesh");
                        ((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm);
                        mesh.objectReferenceValue = nm;
                    }
                }
            }
            else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeMeshAssetsInPlace)
            {
                EditorGUILayout.HelpBox("NEW! Try the BatchPrefabBaker component. It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info);
                if (GUILayout.Button("Choose Folder For Bake In Place Meshes"))
                {
                    string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, "");
                    if (!newFolder.Contains(Application.dataPath))
                    {
                        Debug.LogWarning("The chosen folder must be in your assets folder.");
                    }
                    momm.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, "");
                }
                EditorGUILayout.LabelField("Folder For Meshes: " + momm.bakeAssetsInPlaceFolderPath);
            }

            if (momm is MB3_MultiMeshBaker)
            {
                MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)momm.meshCombiner;
                mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh);
            }

            //-----------------------------------
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
            bool settingsEnabled = true;

            //------------- Mesh Baker Settings is a bit tricky because it is an interface.



            EditorGUILayout.Space();
            UnityEngine.Object obj = settingsHolder.objectReferenceValue;

            // Don't use a PropertyField because we may not be able to use the assigned object. It may not implement requried interface.
            obj = EditorGUILayout.ObjectField(gc_Settings, obj, typeof(UnityEngine.Object), true);

            if (obj == null)
            {
                settingsEnabled = true;
                settingsHolder.objectReferenceValue = null;
                if (meshBakerSettingsExternal != null)
                {
                    meshBakerSettingsExternal.OnDisable();
                    meshBakerSettingsExternal = null;
                }
            }

            else if (obj is GameObject)
            {
                // Check to see if there is a component on this game object that implements MB_IMeshBakerSettingsHolder
                MB_IMeshBakerSettingsHolder itf = (MB_IMeshBakerSettingsHolder)((GameObject)obj).GetComponent(typeof(MB_IMeshBakerSettingsHolder));
                if (itf != null)
                {
                    settingsEnabled = false;
                    Component settingsHolderComponent = (Component)itf;
                    if (settingsHolder.objectReferenceValue != settingsHolderComponent)
                    {
                        settingsHolder.objectReferenceValue = settingsHolderComponent;
                        meshBakerSettingsExternal           = new MB_MeshBakerSettingsEditor();
                        meshBakerSettingsExternal.OnEnable(itf.GetMeshBakerSettingsAsSerializedProperty());
                    }
                }
                else
                {
                    settingsEnabled = true;
                    settingsHolder  = null;
                    if (meshBakerSettingsExternal != null)
                    {
                        meshBakerSettingsExternal.OnDisable();
                        meshBakerSettingsExternal = null;
                    }
                }
            }
            else if (obj is MB_IMeshBakerSettingsHolder)
            {
                settingsEnabled = false;
                if (settingsHolder.objectReferenceValue != obj)
                {
                    settingsHolder.objectReferenceValue = obj;
                    meshBakerSettingsExternal           = new MB_MeshBakerSettingsEditor();
                    meshBakerSettingsExternal.OnEnable(((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
                }
            }
            else
            {
                Debug.LogError("Object was not a Mesh Baker Settings object.");
            }
            EditorGUILayout.Space();

            if (settingsHolder.objectReferenceValue == null)
            {
                // Use the meshCombiner settings
                meshBakerSettingsThis.DrawGUI(momm.meshCombiner, settingsEnabled);
            }
            else
            {
                if (meshBakerSettingsExternal == null)
                {
                    meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
                    meshBakerSettingsExternal.OnEnable(((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
                }
                meshBakerSettingsExternal.DrawGUI(((MB_IMeshBakerSettingsHolder)settingsHolder.objectReferenceValue).GetMeshBakerSettings(), settingsEnabled);
            }

            Color oldColor = GUI.backgroundColor;

            GUI.backgroundColor = buttonColor;
            if (GUILayout.Button("Bake"))
            {
                bake(momm);
            }
            GUI.backgroundColor = oldColor;

            string enableRenderersLabel;
            bool   disableRendererInSource = false;

            if (momm.GetObjectsToCombine().Count > 0)
            {
                Renderer r = MB_Utility.GetRenderer(momm.GetObjectsToCombine()[0]);
                if (r != null && r.enabled)
                {
                    disableRendererInSource = true;
                }
            }
            if (disableRendererInSource)
            {
                enableRenderersLabel = "Disable Renderers On Source Objects";
            }
            else
            {
                enableRenderersLabel = "Enable Renderers On Source Objects";
            }
            if (GUILayout.Button(enableRenderersLabel))
            {
                momm.EnableDisableSourceObjectRenderers(!disableRendererInSource);
            }

            meshBaker.ApplyModifiedProperties();
            meshBaker.SetIsDifferentCacheDirty();
        }