public static Lobby CreateLobby(MockGameHub hub, Guid adminId, Game game) { var lobby = hub.Lobbys.CreateLobby("my lobby", GetPlayer(adminId, true)); lobby.NewGame(game); return(lobby); }
public static MockGameHub GetMockGameHub(Guid contextId, List <Lobby> lobbys) { var gameHub = new MockGameHub(lobbys, contextId.ToString()); var context = new Mock <HubCallerContext>(); context.Setup(p => p.ConnectionId).Returns(contextId.ToString()); gameHub.Context = context.Object; return(gameHub); }
public Given_a_Client_message_When_received_by_hub() { var playerId = Guid.NewGuid(); _gameHub = ObjectMother.GetMockGameHub(playerId); _game = new MockGame(_gameHub.Sender, _gameHub.Lobbys); var lobby = ObjectMother.CreateLobby(_gameHub, Guid.NewGuid(), _game); lobby.Players.Add(ObjectMother.GetPlayer(playerId)); var payload = JsonConvert.SerializeObject(new { client = new { content = "CONTENT", lane = 0 } }); Should.NotThrow(async() => { await _gameHub.HubMessage(payload); }); }