/// <summary> /// Build the body of this Connection /// </summary> private void BuildBody() { //GraphicsPath bodyPath = new GraphicsPath(); //bodyPath.AddEllipse(0, 0, 5, 5); //m_Body = new GraphicShape(bodyPath); m_Body = new GraphicShape(); //dummy }
protected override void BuildBody() { GraphicsPath bodypath = new GraphicsPath(); int halfheight = GraphicConstants.GraphicSignalHeight / 2; List <Point> points = new List <Point>(5); points.Add(new Point(0, 0)); points.Add(new Point(GraphicConstants.GraphicSignalWidth - halfheight, 0)); points.Add(new Point(GraphicConstants.GraphicSignalWidth, halfheight)); points.Add(new Point(GraphicConstants.GraphicSignalWidth - halfheight, GraphicConstants.GraphicSignalHeight)); points.Add(new Point(0, GraphicConstants.GraphicSignalHeight)); bodypath.AddPolygon(points.ToArray()); points.Clear(); points.Add(new Point(2, 8)); points.Add(new Point(6, 8)); points.Add(new Point(6, 2)); points.Add(new Point(10, 2)); points.Add(new Point(10, 8)); points.Add(new Point(14, 8)); points.Add(new Point(14, 2)); points.Add(new Point(18, 2)); points.Add(new Point(18, 8)); points.Add(new Point(22, 8)); bodypath.AddLines(points.ToArray()); bodypath.AddLines(points.ToArray().Reverse().ToArray()); //add terminals AddTerminals(); m_Body = new GraphicShape(bodypath); }
/// <summary> /// Build the body of this Connection /// </summary> private void BuildBody() { GraphicsPath bodyPath = new GraphicsPath(); bodyPath.AddLine(m_Nodes[0].Location, m_Nodes[1].Location); m_Body = new GraphicShape(bodyPath); }
/// <summary> /// Private constructor, used for cloning /// </summary> /// <param name="shape"> /// Reference to another shape whose deep copy has to be created. /// </param> private GraphicShape(GraphicShape shape) { Initialize(); m_Angle = shape.m_Angle; m_Pen = (Pen)shape.m_Pen.Clone(); m_Brush = (Brush)shape.m_Brush.Clone(); m_Path = (GraphicsPath)shape.m_Path.Clone(); m_Bounds = shape.m_Bounds; }
/// <summary> /// Build the body of this Connection /// </summary> private void BuildBody() { //TODO: build up lines routed from terminal to terminal //Connection connection = LinkedObject as Connection; //List<Terminal> terminals = connection.Terminals; //if (m_Children != null) //{ // m_Children.Clear(); //} m_Body = new GraphicShape(); //dummy }
private void BuildBody() { GraphicsPath bodypath = new GraphicsPath(); Terminal terminal = (Terminal)m_LinkedObject; if (terminal.Negated) { bodypath.AddEllipse(0, 0, 5, 5); bodypath.AddLine(5, 3, GraphicConstants.GraphicTerminalWidth, 3); } else { bodypath.AddLine(0, 0, GraphicConstants.GraphicTerminalWidth, 0); } m_Body = new GraphicShape(bodypath); }
protected virtual void BuildBody() { GraphicsPath bodypath = new GraphicsPath(); int termCount = 0; InputOutputElement ioElement = LinkedObject as InputOutputElement; if (ioElement != null) { termCount = ioElement.InputCount > ioElement.OutputCount ? ioElement.InputCount : ioElement.OutputCount; termCount--; } bodypath.AddRectangle(new Rectangle(0, 0, GraphicConstants.GraphicElementWidth, GraphicConstants.GraphicElementUpperSpace + GraphicConstants.GraphicElementLowerSpace + termCount * GraphicConstants.GraphicElementTerminalSpace)); //add terminals AddTerminals(); m_Body = new GraphicShape(bodypath); }
protected override void BuildBody() { GraphicsPath bodypath = new GraphicsPath(); int halfheight = GraphicConstants.GraphicSignalHeight / 2; List <Point> points = new List <Point>(5); points.Add(new Point(0, 0)); points.Add(new Point(GraphicConstants.GraphicSignalWidth - halfheight, 0)); points.Add(new Point(GraphicConstants.GraphicSignalWidth, halfheight)); points.Add(new Point(GraphicConstants.GraphicSignalWidth - halfheight, GraphicConstants.GraphicSignalHeight)); points.Add(new Point(0, GraphicConstants.GraphicSignalHeight)); bodypath.AddPolygon(points.ToArray()); //add terminals AddTerminals(); //Font arial = new Font("Arial", 12, System.Drawing.GraphicsUnit.Point); //FontFamily family = new FontFamily("Arial"); //bodypath.AddString(Text, family, 0, 12, new Point(4, 18), StringFormat.GenericDefault); m_Body = new GraphicShape(bodypath); }