public void OnDestroy() { // Debug.Log("On destroy"); SceneNavigatorSettings.Write(); }
public void Dispose() { SceneNavigatorSettings.Write(); }
public void OnDisable() { // Debug.Log("On disable"); SceneNavigatorSettings.Write(); }
public void OnDestroy() { // Debug.Log("On destroy"); SceneNavigatorSettings.Write(); }
public void Dispose() { SceneNavigatorSettings.Write(); }
public void OnDisable() { // Debug.Log("On disable"); SceneNavigatorSettings.Write(); }