示例#1
0
 bool CanMoveTo(int x, int y)
 {
     return(Checker.IsInsideMap(x, y) && !(Game.Map[x, y] is Sack));
 }
示例#2
0
 bool CanFallDown(int x, int y)
 {
     return(Checker.IsInsideMap(x, y + 1) && (Checker.IsEmpty(x, y + 1) || IsCellPlayerOrMonster(x, y + 1)));
 }
示例#3
0
 bool CanMoveTo(int x, int y)
 {
     return(Checker.IsInsideMap(x, y) && (Checker.IsEmpty(x, y) || IsGoldOrPlayer(x, y)));
 }
示例#4
0
 bool IsBlockedByCreatureBelow(int x, int y)
 {
     return(Checker.IsInsideMap(x, y + 1) && IsCellPlayerOrMonster(x, y + 1) && this.CellsFlied == 0);
 }