private AbilityRolls RollTypeZero()
        {
            AbilityRolls currentRolls = new AbilityRolls();

            DSix       d6rollStuff = new DSix();
            List <int> rollSet     = new List <int>();

            currentRolls.AbilityOne = 15;
            for (int i = 0; i < 5; i++)
            {
                FillSet(d6rollStuff, rollSet);
            }
            return(null);
        }
        private List <AbilityRolls> RollAbilityScores(string numberOfRolls, int typeOfRoll)
        {
            List <AbilityRolls> CurrentDiceSetList = new List <AbilityRolls>();
            int numOfRolls = 0;

            int.TryParse(numberOfRolls, out numOfRolls);
            numOfRolls = numOfRolls * 1000;
            for (int j = 0; j < numOfRolls; j++)
            {
                AbilityRolls currentAbilityRolls = new AbilityRolls();
                currentAbilityRolls = RollAbilitySet(typeOfRoll);
                CurrentDiceSetList.Add(currentAbilityRolls);
            }
            return(CurrentDiceSetList);
        }
        private AbilityRolls RollAbilitySet(int typeOfRoll)
        {
            AbilityRolls currentAbilityRoll = new AbilityRolls();

            //if (typeOfRoll == 0)
            //{
            //    currentAbilityRoll = RollTypeZero();
            //}
            if (typeOfRoll == 1)
            {
                currentAbilityRoll = RollTypeOne();
            }
            if (typeOfRoll == 2)
            {
                currentAbilityRoll = RollTypeTwo();
            }
            if (typeOfRoll == 3)
            {
                currentAbilityRoll = RollTypeThree();
            }

            currentAbilityRoll = RollTypeZero();
            return(currentAbilityRoll);
        }