/// <summary> /// Force current active ability to exit /// </summary> /// <param name="ability"></param> public void ExitActiveAbility() { if (m_ActiveAbility != null) { LastAbility = m_ActiveAbility; if (m_ActiveAbility.Active) { m_ActiveAbility.OnExitAbility(); } m_ActiveAbility = null; m_Capsule.sharedMaterial = capsuleOriginalMaterial; OnAnyAbilityExits.Invoke(); } }
/// <summary> /// Method that exits an ability. /// </summary> /// <param name="ability"></param> public void ExitAbility(ThirdPersonAbility ability) { if (m_ActiveAbility == ability) { LastAbility = m_ActiveAbility; m_ActiveAbility = null; if (ability.Active) { ability.OnExitAbility(); } m_Capsule.sharedMaterial = capsuleOriginalMaterial; OnAnyAbilityExits.Invoke(); } }