public DialoguerDialogue(string name, int startPhaseId, DialoguerVariables localVariables, List <AbstractDialoguePhase> phases) { this.name = name; this.startPhaseId = startPhaseId; this.phases = phases; _originalLocalVariables = localVariables; }
public void Reset(){ /* for(int i = 0; i<phases.Count; i+=1){ phases[i].Reset(); } */ localVariables = _originalLocalVariables.Clone(); }
public void Reset() { /* * for(int i = 0; i<phases.Count; i+=1){ * phases[i].Reset(); * } */ localVariables = _originalLocalVariables.Clone(); }
virtual protected void Reset() { nextPhaseId = (outs != null && outs[0].HasValue) ? outs[0].Value : 0; _localVariables = null; }
public void Start(DialoguerVariables localVars) { Reset(); _localVariables = localVars; state = PhaseState.Start; }
public DialoguerData getDialoguerData(){ #region Global Variables List<bool> globalBooleans = new List<bool>(); List<float> globalFloats = new List<float>(); List<string> globalStrings = new List<string>(); for(int i = 0; i<globals.booleans.variables.Count; i+=1){ bool parsedBoolean; bool success = bool.TryParse(globals.booleans.variables[i].variable, out parsedBoolean); if(!success) Debug.LogWarning("Global Boolean "+i+" did not parse correctly, defaulting to false"); globalBooleans.Add(parsedBoolean); } for(int i = 0; i<globals.floats.variables.Count; i+=1){ float parsedFloat; bool success = float.TryParse(globals.floats.variables[i].variable, out parsedFloat); if(!success) Debug.LogWarning("Global Float "+i+" did not parse correctly, defaulting to 0"); globalFloats.Add(parsedFloat); } for(int i = 0; i<globals.strings.variables.Count; i+=1){ globalStrings.Add(globals.strings.variables[i].variable); } DialoguerGlobalVariables newGlobalVariables = new DialoguerGlobalVariables(globalBooleans, globalFloats, globalStrings); #endregion #region Dialogues List<DialoguerDialogue> newDialogues = new List<DialoguerDialogue>(); // Loop through Dialogues for(int d = 0; d<this.dialogues.Count; d+=1){ DialogueEditorDialogueObject dialogue = dialogues[d]; #region Dialogue Phases List<AbstractDialoguePhase> newPhases = new List<AbstractDialoguePhase>(); // Loop through phases for(int p = 0; p<dialogue.phases.Count; p+=1){ DialogueEditorPhaseObject phase = dialogue.phases[p]; switch(phase.type){ case DialogueEditorPhaseTypes.TextPhase: newPhases.Add(new TextPhase(phase.text, phase.theme, phase.newWindow, phase.name, phase.portrait, phase.metadata, phase.audio, phase.audioDelay, phase.rect, phase.outs)); break; case DialogueEditorPhaseTypes.BranchedTextPhase: newPhases.Add(new BranchedTextPhase(phase.text, phase.choices, phase.theme, phase.newWindow, phase.name, phase.portrait, phase.metadata, phase.audio, phase.audioDelay, phase.rect, phase.outs)); break; case DialogueEditorPhaseTypes.WaitPhase: newPhases.Add(new WaitPhase(phase.waitType, phase.waitDuration, phase.outs)); break; case DialogueEditorPhaseTypes.SetVariablePhase: newPhases.Add(new SetVariablePhase(phase.variableScope, phase.variableType, phase.variableId, phase.variableSetEquation, phase.variableSetValue, phase.outs)); break; case DialogueEditorPhaseTypes.ConditionalPhase: newPhases.Add(new ConditionalPhase(phase.variableScope, phase.variableType, phase.variableId, phase.variableGetEquation, phase.variableGetValue, phase.outs)); break; case DialogueEditorPhaseTypes.SendMessagePhase: newPhases.Add(new SendMessagePhase(phase.messageName, phase.metadata, phase.outs)); break; case DialogueEditorPhaseTypes.EndPhase: newPhases.Add(new EndPhase()); break; default: newPhases.Add(new EmptyPhase()); break; } } #endregion #region Dialogue Variables //Booleans List<bool> localBooleans = new List<bool>(); for(int i = 0; i<dialogue.booleans.variables.Count; i+=1){ bool newBoolean; bool success = bool.TryParse(dialogue.booleans.variables[i].variable, out newBoolean); if(!success) Debug.Log("Dialogue "+d+": Boolean "+i+" not formatted correctly. Defaulting to false"); localBooleans.Add(newBoolean); } //Floats List<float> localFloats = new List<float>(); for(int i = 0; i<dialogue.floats.variables.Count; i+=1){ float newFloat; bool success = float.TryParse(dialogue.floats.variables[i].variable, out newFloat); if(!success) Debug.Log("Dialogue "+d+": Float "+i+" not formatted correctly. Defaulting to 0"); localFloats.Add(newFloat); } //Strings List<string> localStrings = new List<string>(); for(int i = 0; i<dialogue.strings.variables.Count; i+=1){ localStrings.Add(dialogue.strings.variables[i].variable); } DialoguerVariables localVariables = new DialoguerVariables(localBooleans, localFloats, localStrings); #endregion DialoguerDialogue newDialogue = new DialoguerDialogue(dialogue.name, dialogue.startPage, localVariables, newPhases); //Debug.Log(newDialogue.ToString()); newDialogues.Add(newDialogue); } #endregion #region Themes List<DialoguerTheme> newThemes = new List<DialoguerTheme>(); for(int i = 0; i<themes.themes.Count; i+=1){ newThemes.Add(new DialoguerTheme(themes.themes[i].name, themes.themes[i].linkage)); } #endregion DialoguerData newData = new DialoguerData(newGlobalVariables, newDialogues, newThemes); return newData; }
virtual protected void Reset(){ nextPhaseId = (outs != null && outs[0] >= 0) ? outs[0] : 0; _localVariables = null; }
public void Start(DialoguerVariables localVars){ Reset(); _localVariables = localVars; state = PhaseState.Start; }
public DialoguerDialogue(string name, int startPhaseId, DialoguerVariables localVariables, List<AbstractDialoguePhase> phases){ this.name = name; this.startPhaseId = startPhaseId; this.phases = phases; _originalLocalVariables = localVariables; }
virtual protected void Reset(){ nextPhaseId = (outs != null && outs[0].HasValue) ? outs[0].Value : 0; _localVariables = null; }
virtual protected void Reset() { nextPhaseId = (outs != null && outs[0] >= 0) ? outs[0] : 0; _localVariables = null; }