public static bool OpenDialogue(int assetInstanceID, int line) { NPCConversation conversation = EditorUtility.InstanceIDToObject(assetInstanceID) as NPCConversation; if (conversation != null) { DialogueEditorWindow window = ShowWindow(); window.LoadNewAsset(conversation); return(true); } return(false); }
public static void OpenWindow() { DialogueEditorWindow _window = GetWindow <DialogueEditorWindow>(); _window.titleContent = new GUIContent("Dialogue Editor"); }