示例#1
0
        void IUserInteractable.OnRaycastHit(InteractionInformation information)
        {
            if (_focusedOn)
            {
                if (information.InputKeysDown == InteractionInformation.ButtonState.PrimaryClick)
                {
                    _dragging = true;
                }

                if (information.InputKeysUp == InteractionInformation.ButtonState.PrimaryClick)
                {
                    _dragging = false;
                }
            }

            if (_dragging)
            {
                _latestClickInfo = information;
            }
        }
示例#2
0
 void IUserInteractable.OnRaycastHit(InteractionInformation information)
 {
     Debug.Log(string.Format("Raycast Hit on {0}. KeyState {1}", gameObject.name, information.InputKeysState));
 }