public static void Load() { sheet = Datasheet.Load <SkillInfo>("data/global/excel/Skills.txt"); map = new Dictionary <string, SkillInfo>(); idMap = new Dictionary <int, SkillInfo>(); foreach (var row in sheet) { if (row.id == -1) { continue; } if (row.charClass != null) { row._iconSpritesheetFilename = @"data\global\ui\spells\" + row.charClass.Substring(0, 2) + "Skillicon"; } else { row._iconSpritesheetFilename = @"data\global\ui\spells\Skillicon"; } row.castOverlay = OverlayInfo.Find(row.castOverlayId); row.startSound = SoundInfo.Find(row._stsound); row._description = SkillDescription.Find(row.skillDescId); if (row._description != null) { row.name = Translation.Find(row._description.strName); row.shortDescription = Translation.Find(row._description.strShort); row.longDescription = Translation.Find(row._description.strLong); row.shortName = Translation.Find(row._description.strAlt); } else { row.name = row.skill; } if (row._range == "none") { row.range = Range.NoRestrictions; } else if (row._range == "h2h") { row.range = Range.Melee; } else if (row._range == "rng") { row.range = Range.Ranged; } else if (row._range == "both") { row.range = Range.Both; } else { throw new System.Exception("Unknown skill range " + row._range); } map.Add(row.skill, row); idMap.Add(row.id, row); } Attack = Find("Attack"); }
public static void Load() { sheet = Datasheet.Load <MissileInfo>("data/global/excel/Missiles.txt"); map = new Dictionary <string, MissileInfo>(); idMap = new Dictionary <int, MissileInfo>(); foreach (var row in sheet) { if (row.id == -1) { continue; } row.spritesheetFilename = @"data\global\missiles\" + row.celFile; row.material = row.trans == 0 ? Materials.normal : Materials.softAdditive; row.lifeTime = row.range / 25.0f; row.explosionMissile = Find(row.explosionMissileId); row.fps = row.animSpeed; row.travelSound = SoundInfo.Find(row.travelSoundId); row.hitSound = SoundInfo.Find(row.hitSoundId); row.progSound = SoundInfo.Find(row.progSoundId); row.progOverlay = OverlayInfo.Find(row.progOverlayId); row.collideType = (CollideType)row._collideType; map.Add(row.missile, row); idMap.Add(row.id, row); } }