public void OnPointerUp(PointerEventData eventData) { string key = GetComponentInChildren <Text>().text; DialogBox dialogBox = InventoryManager.UI.dialogBox; if (eventData.button == PointerEventData.InputButton.Right) { ContextMenu menu = InventoryManager.UI.contextMenu; menu.Clear(); menu.AddMenuItem("Load", () => { dialogBox.Show("Load", "Are you sure you want to load this save? ", null, (int result) => { if (result != 0) { return; } InventoryManager.Load(key); }, "Yes", "No"); }); menu.AddMenuItem("Save", () => { dialogBox.Show("Save", "Are you sure you want to overwrite this save? ", null, (int result) => { if (result != 0) { return; } List <string> keys = PlayerPrefs.GetString("InventorySystemSavedKeys").Split(';').ToList(); int index = keys.IndexOf(key); InventoryManager.Delete(key); InventoryManager.Save(DateTime.UtcNow.ToString(), index); } , "Yes", "No"); }); menu.AddMenuItem("Delete", () => { dialogBox.Show("Delete", "Are you sure you want to delete this save? ", null, (int result) => { if (result != 0) { return; } InventoryManager.Delete(key); DestroyImmediate(gameObject); }, "Yes", "No"); }); menu.Show(); } else { dialogBox.Show("Load", "Are you sure you want to load this save? ", null, (int result) => { if (result != 0) { return; } InventoryManager.Load(key); }, "Yes", "No"); } }
// Start is called before the first frame update private void Start() { this.m_ContextMenu = WidgetUtility.Find <ContextMenu>("ContextMenu"); }