protected virtual void OnDestroy() { if (m_StateMachine != null) { m_StateMachine.Release(); m_StateMachine = null; } }
protected virtual void OnDestroy() { m_StateMachine.Release(); }
protected virtual void OnDestroy() { if (m_StateMachine != null) { m_StateMachine.Release(); m_StateMachine = null; } }
protected virtual void OnDestroy() { m_StateMachine.Release(); }