public Camera(Game1 game) { this.game = game; projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, game.GraphicsDevice.Viewport.AspectRatio, 0.3f, 10000000.0f); Mouse.SetPosition(game.GraphicsDevice.Viewport.Width / 2, game.GraphicsDevice.Viewport.Height / 2); }
public CubeModelInvertedForSkybox(Game1 game, int width, int height, int depth, TexturePosInfo texturePosInfo) { this.game = game; this.width = width; this.height = height; this.depth = depth; GoGenerateVertices(texturePosInfo); }
public CubeModelForPlayer(Game1 game, float width, float height, float depth, TexturePosInfo texturePosInfo) { this.game = game; this.width = width; this.height = height; this.depth = depth; GoGenerateVertices(texturePosInfo); }
public CubeModel(Game1 game, float width, float height, float depth, TexturePosInfo texturePosInfo, float imageSizeFactor) { this.game = game; this.width = width; this.height = height; this.depth = depth; GoGenerateVertices(texturePosInfo, imageSizeFactor); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); Game1.Activity = this; game = new Game1(); SetContentView(game.Window); game.Run(); }
public PlayerModel(Game1 game) { headModel = new CubeModelForPlayer(game, 8, 8, 8, TexturePosInfoGenerator.Head); bodyModel = new CubeModelForPlayer(game, 8, 12, 4, TexturePosInfoGenerator.Body); armModelLeft = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.ArmLeft); armModelRight = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.ArmRight); legModelLeft = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.LegLeft); legModelRight = new CubeModelForPlayer(game, 4, 12, 4, TexturePosInfoGenerator.LegRight); }
static void Main() { using (var game = new Game1()) game.Run(); }