public void Awake() { vendorUI = InventoryManager.instance.vendor; animator = GetComponent <Animator>(); triggerer = GetComponent <ObjectTriggerer>(); triggerer.window = vendorUI.window; triggerer.handleWindowDirectly = false; // We're in charge now :) buyBackParent = new GameObject("Vendor_BuyBackContainer").transform; buyBackParent.SetParent(InventoryManager.instance.collectionObjectsParent); CreateGenerator(); triggerer.OnTriggerUse += () => { // Set items vendorUI.SetItems(forSale, false); vendorUI.currentVendor = this; vendorUI.OnRemovedItem += vendorUI_OnRemovedItem; if (vendorUI.window.isVisible == false) { vendorUI.window.Show(); } }; triggerer.OnTriggerUnUse += () => { vendorUI.window.Hide(); vendorUI.currentVendor = null; vendorUI.OnRemovedItem -= vendorUI_OnRemovedItem; }; }
public override void Awake() { base.Awake(); vendorUI = InventoryManager.instance.vendor; // Assuming we're using InventoryUIItemWrapperVendor here... for (int i = 0; i < items.Length; i++) { var s = ((InventoryUIItemWrapperVendor)items[i]); s.vendor = vendorUI; s.isInBuyBack = true; } InventoryManager.instance.inventory.OnGoldChanged += (float amountAdded) => { foreach (var item in items) { item.Repaint(); } }; window.OnShow += () => { UpdateItems(); }; vendorUI.OnSoldItemToVendor += (InventoryItemBase item, uint amount, VendorTriggerer vendor) => { UpdateItems(); }; vendorUI.OnBoughtItemBackFromVendor += (InventoryItemBase item, uint amount, VendorTriggerer vendor) => { UpdateItems(); }; }
public void Awake() { vendorUI = InventoryManager.instance.vendor; animator = GetComponent<Animator>(); triggerer = GetComponent<ObjectTriggerer>(); triggerer.window = vendorUI.window; triggerer.handleWindowDirectly = false; // We're in charge now :) buyBackParent = new GameObject("Vendor_BuyBackContainer").transform; buyBackParent.SetParent(InventoryManager.instance.collectionObjectsParent); CreateGenerator(); triggerer.OnTriggerUse += () => { // Set items vendorUI.SetItems(forSale, false); vendorUI.currentVendor = this; vendorUI.OnRemovedItem += vendorUI_OnRemovedItem; if (vendorUI.window.isVisible == false) { vendorUI.window.Show(); } }; triggerer.OnTriggerUnUse += () => { vendorUI.window.Hide(); vendorUI.currentVendor = null; vendorUI.OnRemovedItem -= vendorUI_OnRemovedItem; }; }
public void Awake() { vendorUI = InventoryManager.instance.vendor; if (vendorUI == null) { Debug.LogWarning("No vendor UI found, yet there's a vendor in the scene.", transform); return; } animator = GetComponent<Animator>(); triggerer = GetComponent<ObjectTriggerer>(); triggerer.window = vendorUI.window; triggerer.handleWindowDirectly = false; // We're in charge now :) buyBackDict = new Dictionary<string, List<InventoryItemBase>>(); buyBackParent = new GameObject("Vendor_BuyBackContainer").transform; buyBackParent.SetParent(InventoryManager.instance.collectionObjectsParent); triggerer.OnTriggerUse += Use; triggerer.OnTriggerUnUse += UnUse; }