public override void Write(object obj, ES2Writer writer) { Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup data = (Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup)obj; // Add your writer.Write calls here. writer.Write(data.referenceOfCollection); writer.Write(data.itemID); writer.Write(data.amount); }
public override object Read(ES2Reader reader) { Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup data = new Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup(); // Add your reader.Read calls here and return your object. data.referenceOfCollection = reader.Read<System.String>(); data.itemID = reader.Read<System.Int32>(); data.amount = reader.Read<System.UInt32>(); return data; }
public override object Read(ES2Reader reader) { Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup data = new Devdog.InventorySystem.Models.InventoryItemReferenceSaveLookup(); // Add your reader.Read calls here and return your object. data.referenceOfCollection = reader.Read <System.String>(); data.itemID = reader.Read <System.Int32>(); data.amount = reader.Read <System.UInt32>(); return(data); }
public static InventoryItemReferenceSaveLookup[] GetCollectionReferenceLookups(ItemCollectionBase collection) { var l = new InventoryItemReferenceSaveLookup[collection.items.Length]; for (int i = 0; i < collection.items.Length; i++) { if (collection.items[i].item == null) l[i] = new InventoryItemReferenceSaveLookup(-1, 0, string.Empty); else l[i] = new InventoryItemReferenceSaveLookup((int)collection.items[i].item.ID, collection.items[i].item.currentStackSize, collection.items[i].item.itemCollection.collectionName); } return l; }