public override void OnEnter() { player = fsm.owner as PlayerFSM; gravityScale = player.rigidbody.gravityScale; player.rigidbody.gravityScale = 0; }
public override void OnEnter() { player = fsm.owner as PlayerFSM; player.animator.SetTrigger("Flopping"); player.boxCollider.enabled = false; player.polyCollider.enabled = true; }
public override void OnEnter() { player = fsm.owner as PlayerFSM; player.animator.SetBool("Soaring", true); }
public override void OnEnter() { player = fsm.owner as PlayerFSM; }