public static FVector2 Lerp(FVector2 from, FVector2 to, fint t) { t = FMath.Clamp01(t); return(new FVector2(from.x + (to.x - from.x) * t, from.y + (to.y - from.y) * t)); }
public static FVector3 Lerp(FVector3 from, FVector3 to, fint t) { t = FMath.Clamp01(t); return(new FVector3(from.x + (to.x - from.x) * t, from.y + (to.y - from.y) * t, from.z + (to.z - from.z) * t)); }