示例#1
0
        private void OnEventAircraft(EventAircraft evt)
        {
            if (!isInit || !isBegin || !isRunning)
            {
                return;
            }

            if (evt.action == EventAircraft.Action.Crash)
            {
                if (D.I.adReviveCount > 0)
                {
                    D.I.adReviveCount -= 1;
                    GameReviveView.isDiamondRevive = false;
                    GameManager.Instance.DelayDo(1, () =>
                    {
                        UIManager.Open <GameReviveView>(UILayer.Top);
                    });
                    GameModeManager.Instance.Pause();
                }
                else if (D.I.diamondReviveCount > 0)
                {
                    D.I.diamondReviveCount        -= 1;
                    GameReviveView.isDiamondRevive = true;
                    GameManager.Instance.DelayDo(1, () =>
                    {
                        UIManager.Open <GameReviveView>(UILayer.Top);
                    });
                    GameModeManager.Instance.Pause();
                }
                else
                {
                    GameModeManager.Instance.End(false);
                }
            }
        }
示例#2
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            if (!GameUtil.isInBattle)
            {
                return;
            }

            if (!isInvincible && collision.tag == TagUtil.Virus)
            {
                var crashPoint = (collision.transform.GetUIPos() - mCrashPointRoot.GetUIPos()).normalized * 40;
                ShowCrashPoint(crashPoint);
                UnibusEvent.Unibus.Dispatch(EventAircraft.Get(EventAircraft.Action.Crash));
            }
            else if (collision.tag == TagUtil.Buff)
            {
                var buff = collision.gameObject.GetComponent <Buff>();
                ProxyManager.GetProxy <BuffProxy>().AddBuff(buff.buffID);
                if (TableBuff.Get(buff.buffID).type == 1)
                {
                    AudioManager.PlaySound("buff");
                }
                else
                {
                    AudioManager.PlaySound("debuff");
                }
                buff.ForceRecycle();
            }
        }
示例#3
0
 public static EventAircraft Get(Action action)
 {
     if (sIns == null)
     {
         sIns = new EventAircraft();
     }
     sIns.action = action;
     return(sIns);
 }