public void WatchCanvas(DocumentCanvas pCanvas) { m_pCanvas = pCanvas; m_pCanvas.ChildAdded += OnCanvasChildAdded; m_pCanvas.SelectionChanged += OnCanvasSelectionChanged; CompleteRefresh(); }
public void WatchCanvas( DocumentCanvas pCanvas ) { m_pCanvas = pCanvas; m_pCanvas.ChildAdded += OnCanvasChildAdded; m_pCanvas.SelectionChanged += OnCanvasSelectionChanged; CompleteRefresh(); }
//ImportExport.Base* m_Exporter; //ImportExport::Base* m_Importer; public Document(Gwen.Control.Base parent, string name) : base(parent) { Dock = Pos.Fill; Padding = new Padding(1, 1, 1, 1); // The main horizontal splitter separates the document from the tree/properties var pSplitter = new Gwen.Control.VerticalSplitter(this); pSplitter.Dock = Pos.Fill; //pSplitter.SetScaling( true, 200 ); // The white background DocumentInner pInner = new DocumentInner(pSplitter); pInner.Dock = Pos.Fill; // The vertical splitter on the right containing the tree/properties var pRightSplitter = new Gwen.Control.HorizontalSplitter(pSplitter); pRightSplitter.Dock = Pos.Fill; pRightSplitter.SetSize(200, 200); //pRightSplitter.SetScaling( false, 200 ); pSplitter.SetPanel(0, pInner); pSplitter.SetPanel(1, pRightSplitter); // The actual canvas onto which we drop controls Canvas = new DocumentCanvas(pInner); Canvas.Dock = Pos.Fill; Canvas.HierachyChanged += OnHierachyChanged; Canvas.SelectionChanged += OnSelectionChanged; // The controls on the right Hierarchy = new Hierarchy(pRightSplitter); Hierarchy.WatchCanvas(Canvas); Hierarchy.Dock = Pos.Fill; m_pPropreties = new ReflectionProperties(pRightSplitter); //new Properties( pRightSplitter ); m_pPropreties.Setup(Canvas); m_pPropreties.Dock = Pos.Fill; pRightSplitter.SetPanel(0, Hierarchy); pRightSplitter.SetPanel(1, m_pPropreties); }
//ImportExport.Base* m_Exporter; //ImportExport::Base* m_Importer; public Document(Gwen.Control.Base parent, string name) : base(parent) { Dock = Pos.Fill; Padding = new Padding( 1, 1, 1, 1 ); // The main horizontal splitter separates the document from the tree/properties var pSplitter = new Gwen.Control.VerticalSplitter(this); pSplitter.Dock = Pos.Fill; //pSplitter.SetScaling( true, 200 ); // The white background DocumentInner pInner = new DocumentInner(pSplitter); pInner.Dock = Pos.Fill; // The vertical splitter on the right containing the tree/properties var pRightSplitter = new Gwen.Control.HorizontalSplitter(pSplitter); pRightSplitter.Dock = Pos.Fill; pRightSplitter.SetSize( 200, 200 ); //pRightSplitter.SetScaling( false, 200 ); pSplitter.SetPanel(0,pInner); pSplitter.SetPanel(1,pRightSplitter); // The actual canvas onto which we drop controls Canvas = new DocumentCanvas( pInner ); Canvas.Dock = Pos.Fill; Canvas.HierachyChanged += OnHierachyChanged; Canvas.SelectionChanged += OnSelectionChanged; // The controls on the right Hierarchy = new Hierarchy( pRightSplitter ); Hierarchy.WatchCanvas( Canvas ); Hierarchy.Dock = Pos.Fill; m_pPropreties = new ReflectionProperties(pRightSplitter); //new Properties( pRightSplitter ); m_pPropreties.Setup(Canvas); m_pPropreties.Dock = Pos.Fill; pRightSplitter.SetPanel(0, Hierarchy); pRightSplitter.SetPanel(1, m_pPropreties); }