public void TakeTurn(Monster monster,Target targets) { var _rnd = new Random(); if (_rnd.Next(100) < 70) { monster.Attack(EnumAttacks.LesserHeal, new Target(targets[_rnd.Next(targets.Count())])); } else { monster.Attack(EnumAttacks.WeakAttack,new Target(Hero.GetInstance())); } }
internal MonsterThread(Monster monster,Target targets) { _monster = monster; _targets = targets; }
internal void EnqueueMonster(Monster monster) { if (!monster.IsDead) { lock (this) { _queue.Enqueue(monster); } } else { _killThread--; _targets.RemoveTarget(monster); } }
public void RegisterMonster(Monster monster) { _monsterQueue.Enqueue(monster); _monsterTargets.AddTarget(monster); }
public void TakeTurn(Monster monster,Target targets) { monster.Attack(new Random().Next(100) < 30 ? EnumAttacks.WeakAttack : EnumAttacks.StrongAttack, new Target(Hero.GetInstance())); }