public void BuildRobot()
 {
     Result           = new GameCharacter(content.Load <Texture2D>("Zero"), new Vector2(40, 100));
     Result.Animation = new Animation(250, 48, 48, 9);
 }
 public void BuildGod()
 {
     Result           = new GameCharacter(content.Load <Texture2D>("Foulu"), new Vector2(40, 100));
     Result.Animation = new Animation(250, 48, 48, 5, offsetY: 48);
 }