public void BuildRobot() { Result = new GameCharacter(content.Load <Texture2D>("Zero"), new Vector2(40, 100)); Result.Animation = new Animation(250, 48, 48, 9); }
public void BuildGod() { Result = new GameCharacter(content.Load <Texture2D>("Foulu"), new Vector2(40, 100)); Result.Animation = new Animation(250, 48, 48, 5, offsetY: 48); }