static void Invock6() { ConcretePrototype1 p1 = new ConcretePrototype1("abc"); ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone(); Console.WriteLine($"Cloned:{c1.ID}"); }
public void Main() { var s = new ConcretePrototype1("id"); ((ProtoType)s).Idd(); //访问父类被隐藏的Idd方法 s.Idd(); //默认访问新类的Idd方法 var sClone = s.Clone(); }
private static void DemonstratePrototype() { // First create the prototypes var p1 = new ConcretePrototype1("One"); var p2 = new ConcretePrototype2("Two"); // Then these can be cloned whenever you need a new object with the same data var c1 = p1.Clone(); var c2 = p2.Clone(); Console.WriteLine($"Clone of type: {c1.Id}"); // This will have Id "One" Console.WriteLine($"Clone of type: {c2.Id}"); // and this "Two" }
static void Main(string[] args) { ConcretePrototype1 prototype1 = new ConcretePrototype1(1); ConcretePrototype1 clone1 = (ConcretePrototype1)prototype1.Clone(); Console.WriteLine($"Cloned concrete type with id {clone1.Id}"); ConcretePrototype2 prototype2 = new ConcretePrototype2(2); ConcretePrototype2 clone2 = (ConcretePrototype2)prototype2.Clone(); Console.WriteLine($"Cloned concrete type with id {0}", clone2.Id); Console.ReadKey(); }
public static void Main() { //--------------------------- AbstractFactory Console.WriteLine("--------------------------- AbstractFactory"); Client client = null; client = new Client(new CocaColaFactory()); client.Run(); client = null; client = new Client(new PepsiColaFactory()); client.Run(); /* * AbstractFactory.Program + CocaColaBottle interacts with AbstractFactory.Program + CocaColaWater * AbstractFactory.Program + CocaColaCover closes AbstractFactory.Program + CocaColaBottle * AbstractFactory.Program + PepsiColaBottle interacts with AbstractFactory.Program + PepsiColaWater * AbstractFactory.Program + PepsiColaCover closes AbstractFactory.Program + PepsiColaBottle */ //--------------------------- Builder Console.WriteLine("--------------------------- Builder"); Builder stoneHouseBuilder = new ConcreteBuilder(); Director director = new Director(stoneHouseBuilder); director.Construct(); House house = stoneHouseBuilder.GetResult(); house.Show(); /* * Basement Created * Floor Created * Roof Created * Element: DesignPatterns.Basement builded. * Element: DesignPatterns.Floor builded. * Element: DesignPatterns.Roof builded. */ //--------------------------- FactoryMethod Console.WriteLine("--------------------------- FactoryMethod"); Creator creator = new ConcreteCreator(); Product product = null; product = creator.FactoryMethod(); //creator.AnOperation(); /* 46104728 */ //--------------------------- Prototype Console.WriteLine("--------------------------- Prototype"); Prototype prototype = new ConcretePrototype1(1); Prototype clone = prototype.Clone(); clone.AnOperation(); Prototype prototype2 = new ConcretePrototype2(2); Prototype clone2 = prototype2.Clone(); clone2.AnOperation(); /* * ID : 1 * Class : DesignPatterns.ConcretePrototype1 * ID : 2 * Class : DesignPatterns.ConcretePrototype2 */ //--------------------------- Singleton Console.WriteLine("--------------------------- Singleton"); Singleton firstInstance = Singleton.Instance(); Singleton secondInstance = Singleton.Instance(); // Singleton thirdinstance = new Singleton(); // error Console.WriteLine(firstInstance.GetHashCode()); Console.WriteLine(secondInstance.GetHashCode()); Console.WriteLine(ReferenceEquals(firstInstance, secondInstance)); firstInstance.SampleOperation(); Console.WriteLine(secondInstance.GetSampleData()); /* * 12289376 * 12289376 * True * Singleton Sample Data */ //Console.WriteLine("--------------------------- Adapter (Class)"); //iTarget target = new Adapter(); //target.Operation(); Console.WriteLine("--------------------------- Adapter (Object)"); Target target = new Adapter(); target.Operation(); /* * SpecificOperation */ //--------------------------- Bridge Console.WriteLine("--------------------------- Bridge"); Abstract AnotherAbs11 = new RefinedAbstract1(new ConcreteImp1()); Console.WriteLine(AnotherAbs11.DoSomething()); Abstract AnotherAbs21 = new RefinedAbstract2(new ConcreteImp1()); Console.WriteLine(AnotherAbs21.DoSomething()); Abstract AnotherAbs12 = new RefinedAbstract1(new ConcreteImp2()); Console.WriteLine(AnotherAbs12.DoSomething()); Abstract AnotherAbs22 = new RefinedAbstract2(new ConcreteImp2()); Console.WriteLine(AnotherAbs22.DoSomething()); /* * RefinedAbstract1 is doing smth. with Imp1 * RefinedAbstract2 is doing different things with Imp1 * RefinedAbstract1 is doing smth. with Imp2 * RefinedAbstract2 is doing different things with Imp2 */ //--------------------------- Composite Console.WriteLine("--------------------------- Composite"); Component root = new Composite("root"); Component branch1 = new Composite(" - branch1"); Component branch2 = new Composite(" - branch2"); Component leaf1 = new Leaf(" - - leaf1"); Component leaf2 = new Leaf(" - - leaf2"); Component leaf3 = new Leaf(" - - leaf3"); root.Add(branch1); root.Add(branch2); branch1.Add(leaf1); branch1.Add(leaf2); branch2.Add(leaf3); root.Operation(); /* * root * - branch1 * - - leaf1 * - - leaf2 * - branch2 * - - leaf3 */ //--------------------------- Decorator Console.WriteLine("--------------------------- Decorator"); AbstractComponent someComponenet = new ConcreteComponenet(); Decorator decoratorA = new ConcreteDecoratorA(); Decorator decoratorB = new ConcreteDecoratorB(); decoratorA.component = someComponenet; decoratorB.component = decoratorA; decoratorB.Operation(); /* * Concrete Componenet Operation * Some State * Some Behavior */ //--------------------------- Facade Console.WriteLine("--------------------------- Facade"); Facade facade = new Facade(); facade.OperationAB(); facade.OperationCD(); /* * Operation A * Operation B * Operation C * Operation D */ //--------------------------- Flyweight Console.WriteLine("--------------------------- Flyweight"); /* * int externalState = 0; * * Flyweight flyweight = null; * FlyweightFactory factory = new FlyweightFactory(); * * flyweight = factory.GetFlyweight("1"); * flyweight.Operation(externalState); * * flyweight = factory.GetFlyweight("10"); * flyweight.Operation(externalState); * * flyweight = new UnsharedConcreteFlyweight(); * flyweight.Operation(externalState); */ ActorMikeMyers mike = new ActorMikeMyers(); RoleAustinPowers austin = new RoleAustinPowers(mike); austin.Greetings("Hello! I'm Austin Powers!"); RoleDoctorEvil dr = new RoleDoctorEvil(mike); dr.Greetings("Hello! I'm Dr. Evil!"); /* * Hello! I'm Austin Powers! * Hello! I'm Dr. Evil! */ //--------------------------- Proxy Console.WriteLine("--------------------------- Proxy"); //Subject original = new Original(); //Subject proxy = new Proxy(original); //proxy.Operation(); Subject anotherProxy = new Proxy(); anotherProxy.Operation(); /* * Do Smth * Do Smth */ //--------------------------- ChainOfResponsibility Console.WriteLine("--------------------------- ChainOfResponsibility"); Handler concreteHandler1 = new ConcreteHandler1(); Handler concreteHandler2 = new ConcreteHandler2(); concreteHandler1.successor = concreteHandler2; concreteHandler1.Operation(1); concreteHandler1.Operation(2); /* * One * Two */ //--------------------------- Command Console.WriteLine("--------------------------- Command"); Receiver povar = new Receiver(); Command zakaz = new ConcreteCommand(povar); //Invoker ofichiant = new Invoker(zakaz); Invoker ofichiant = new Invoker(); ofichiant.StoreCommand(zakaz); ofichiant.Execute(); /* * Receiver! */ //--------------------------- Interpreteur Console.WriteLine("--------------------------- Interpreteur"); Context context = new Context { Vocabulary = 'a', Source = "aaa" }; var expression = new NonTerminalExpression(); expression.Interpret(context); Console.WriteLine(context.Result); /* * True */ Console.ReadKey(); }