private void panel6_MouseClick(object sender, MouseEventArgs e) { UCPanel uCPanel = (UCPanel)sender; Type classType = Type.GetType(uCPanel.Tag.ToString()); object[] constructParms = new object[] { currPlaySongList.Count }; contextPlayModel = new ContextPlayModel((PlayModel)Activator.CreateInstance(classType, constructParms)); switch (uCPanel.Name) { case "panel4": panel2.BackgroundImage = panel4.BackgroundImage; label2.Text = "当前播放模式为随机播放"; break; case "panel5": panel2.BackgroundImage = panel5.BackgroundImage; label2.Text = "当前播放模式为列表循环"; break; case "panel6": panel2.BackgroundImage = panel6.BackgroundImage; label2.Text = "当前播放模式为单曲播放"; break; } panel3.Visible = false; }
private void panel6_MouseClick(object sender, MouseEventArgs e) { UCPanel uCPanel = (UCPanel)sender; switch (uCPanel.Name) { case "panel4": contextPlayModel = new ContextPlayModel(new RandomCycle(currPlaySongList.Count)); panel2.BackgroundImage = panel4.BackgroundImage; label2.Text = "当前播放模式为随机播放"; break; case "panel5": contextPlayModel = new ContextPlayModel(new ListCycle()); panel2.BackgroundImage = panel5.BackgroundImage; label2.Text = "当前播放模式为列表循环"; break; case "panel6": contextPlayModel = new ContextPlayModel(new SingleCycle()); panel2.BackgroundImage = panel6.BackgroundImage; label2.Text = "当前播放模式为单曲播放"; break; default: contextPlayModel = new ContextPlayModel(new ListCycle()); label2.Text = "当前播放模式为列表循环"; break; } panel3.Visible = false; }
public StrategyPatternV2() { InitializeComponent(); SongInfo song0 = new SongInfo(Application.StartupPath + "\\music\\虎二 - 一个人决定.mp3"); SongInfo song1 = new SongInfo(Application.StartupPath + "\\music\\娜美 - 一梦半生.mp3"); SongInfo song2 = new SongInfo(Application.StartupPath + "\\music\\海来阿木 _ 阿呷拉古 _ 曲比阿且 - 别知己.mp3"); SongInfo song3 = new SongInfo(Application.StartupPath + "\\music\\陆虎 - 雪落下的声音.mp3"); currPlaySongList.Add(song0); currPlaySongList.Add(song1); currPlaySongList.Add(song2); currPlaySongList.Add(song3); currPlaySong = song0; contextPlayModel = new ContextPlayModel(new ListCycle()); label1.Text = "当前播放歌曲为 " + contextPlayModel.getCurrIndex(currPlaySong, currPlaySongList) + " " + currPlaySong.OriginName; label2.Text = "当前播放模式为列表循环"; }