// Start is called before the first frame update void Start() { MathProxy proxy = new MathProxy(); // Do the math Debug.LogError("4 + 2 = " + proxy.Add(4, 2)); Debug.LogError("4 - 2 = " + proxy.Sub(4, 2)); Debug.LogError("4 * 2 = " + proxy.Mul(4, 2)); Debug.LogError("4 / 2 = " + proxy.Div(4, 2)); }
public void Main() { // Create math proxy. var proxy = new MathProxy(); // Do the math. Console.WriteLine("4 + 2 = " + proxy.Add(4, 2)); Console.WriteLine("4 - 2 = " + proxy.Sub(4, 2)); Console.WriteLine("4 * 2 = " + proxy.Mul(4, 2)); Console.WriteLine("4 / 2 = " + proxy.Div(4, 2)); }