示例#1
0
 public override void ChangeCount(int Count)
 {
     foreach (AbstractCardPartner p in mediator.list)
     {
         ParterB b = p as ParterB;
         if (b != null)
         {
             b.MoneyCount += Count;
         }
         else
         {
             p.MoneyCount -= Count;
         }
     }
 }
示例#2
0
        public override void Open()
        {
            #region 未使用观察者模式与状态者模式

            //AbstractCardPartner A = new ParterA();
            //A.MoneyCount = 20;
            //AbstractCardPartner B = new ParterB();
            //B.MoneyCount = 20;
            //AbstractMediator mediator = new Mediator(A, B);
            //mediator.AWin(5);
            //Console.WriteLine("A:{0}", A.MoneyCount);
            //Console.WriteLine("B:{0}", B.MoneyCount);
            //mediator.BWin(5);
            //Console.WriteLine("B:{0}", B.MoneyCount);
            //Console.WriteLine("A:{0}", A.MoneyCount);
            //Console.Read();

            #endregion 未使用观察者模式与状态者模式

            #region 完善中介者模式

            AbstractCardPartner A = new ParterA();
            AbstractCardPartner B = new ParterB();
            // 初始钱
            A.MoneyCount = 20;
            B.MoneyCount = 20;
            AbstractMediator mediator = new MediatorPater(new InitState());
            // A,B玩家进入平台进行游戏
            mediator.Enter(A);
            mediator.Enter(B);
            // A赢了
            mediator.State = new AWinState(mediator);
            mediator.ChangeCount(5);
            Console.WriteLine("A 现在的钱是:{0}", A.MoneyCount);
            // 应该是25
            Console.WriteLine("B 现在的钱是:{0}", B.MoneyCount);
            // 应该是15
            // B 赢了
            mediator.State = new BWinState(mediator);
            mediator.ChangeCount(10);
            Console.WriteLine("A 现在的钱是:{0}", A.MoneyCount);
            // 应该是25
            Console.WriteLine("B 现在的钱是:{0}", B.MoneyCount);
            // 应该是15
            Console.Read();

            #endregion 完善中介者模式
        }