public void OnRelease(MouseState ms, GameTime gameTime) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime }; bool handledByUI = GUIManager.RaiseAt("OnRelease", mouseEvent, pressLocation); if (handledByUI) { return; } }
public void OnClick(MouseState ms, GameTime gameTime) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime }; //Console.WriteLine(Grid.GridToWorld(new Point())); bool handledByUI = GUIManager.RaiseAt("OnClick", mouseEvent, new Point(ms.X, ms.Y)); if (handledByUI) { return; } }
public void OnPress(MouseState ms, GameTime gameTime) { pressLocation = new Point(ms.X, ms.Y); var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime }; bool handledByUI = GUIManager.RaiseAt("OnPress", mouseEvent, pressLocation); if (handledByUI) { return; } // If the mouse event is above a GUI frame that handles mouse events, do nothing //if (GUIManager.FramesIntersectingPoint(mousePos).Any(frame => frame.MouseEnabled)) // return; }
public void Update(GameTime gameTime) { MouseState ms = Mouse.GetState(); Vector2 mouseWorldPos = core.Camera.ScreenToWorld(new Vector2(ms.X, ms.Y)); Rectangle mouseWorldRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 1, 1); KeyboardState ks = Keyboard.GetState(); // OnPress events if (ms.LeftButton == ButtonState.Pressed && lastMouseState.LeftButton == ButtonState.Released) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, LeftButton = ButtonState.Pressed }; GUIManager.RaiseAt("OnPress", mouseEvent, new Point(ms.X, ms.Y)); } if (ms.MiddleButton == ButtonState.Pressed && lastMouseState.MiddleButton == ButtonState.Released) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, MiddleButton = ButtonState.Pressed }; GUIManager.RaiseAt("OnPress", mouseEvent, new Point(ms.X, ms.Y)); } if (ms.RightButton == ButtonState.Pressed && lastMouseState.RightButton == ButtonState.Released) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, RightButton = ButtonState.Pressed }; GUIManager.RaiseAt("OnPress", mouseEvent, new Point(ms.X, ms.Y)); } // OnRelease events if (ms.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, LeftButton = ButtonState.Pressed }; //GUIManager.RaiseAt("OnClick", mouseEvent, new Point(ms.X, ms.Y)); GUIManager.RaiseAt("OnRelease", mouseEvent, new Point(ms.X, ms.Y)); } if (ms.MiddleButton == ButtonState.Released && lastMouseState.MiddleButton == ButtonState.Pressed) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, MiddleButton = ButtonState.Pressed }; //GUIManager.RaiseAt("OnClick", mouseEvent, new Point(ms.X, ms.Y)); GUIManager.RaiseAt("OnRelease", mouseEvent, new Point(ms.X, ms.Y)); } if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed) { var mouseEvent = new GUIManager.MouseEventArgs() { MouseState = ms, Time = gameTime.TotalGameTime, RightButton = ButtonState.Pressed }; //GUIManager.RaiseAt("OnClick", mouseEvent, new Point(ms.X, ms.Y)); GUIManager.RaiseAt("OnRelease", mouseEvent, new Point(ms.X, ms.Y)); } // TODO: OnClick events // Tooltip stuff /*var tooltip = core.Lua.GetObject<GUI.Frame>("ToolTip"); * if (tooltip != null) * { * tooltip.Visible = false; * foreach(var entity in core.Squad) * { * if (mouseWorldRectangle.Intersects(entity.GetComponent<Component.Collision>().Rectangle)) * { * tooltip.Visible = true; * break; * } * } * * if (tooltip.Visible) * { * tooltip.X = ms.X + 10; * tooltip.Y = ms.Y + 15; * } * }*/ if (core.TurnManager.CurrentTurn == core.TurnManager["Player"]) { // Selection rectangle /*if (ms.LeftButton == ButtonState.Pressed) * { * * if (selectionRectangle == Rectangle.Empty) * { * directionStart = mouseWorldPos; * selectionRectangle = new Rectangle((int)mouseWorldPos.X, (int)mouseWorldPos.Y, 0, 0); * readjust = false; * } * else * { * if (mouseWorldPos.X > directionStart.X && mouseWorldPos.Y < directionStart.Y || mouseWorldPos.X < directionStart.X && mouseWorldPos.Y > directionStart.Y) * { * int rectangleX = (int)mouseWorldPos.X - ((int)mouseWorldPos.X - (int)directionStart.X); * int rectangleY = (int)mouseWorldPos.Y; * int rectangleWidth = (int)mouseWorldPos.X - (int)directionStart.X; * int rectangleHeight = (int)directionStart.Y - (int)mouseWorldPos.Y; * selectionRectangle = new Rectangle(rectangleX, rectangleY, rectangleWidth, rectangleHeight); * readjust = true; * } * else * { * if (readjust == true) * { * selectionRectangle = new Rectangle((int)directionStart.X, (int)directionStart.Y, 0, 0); * } * selectionRectangle.Width = (int)mouseWorldPos.X - selectionRectangle.X; * selectionRectangle.Height = (int)mouseWorldPos.Y - selectionRectangle.Y; * readjust = false; * } * } * }*/ //Calculating chance to hit if holding cursor over enemy foreach (var unit in core.Squad) { if (unit.Selected == true && unit.Fired == false) { foreach (var enemy in core.Swarm) { if (gridRectangle.Intersects(enemy.GetComponent <Component.Collision>().Rectangle)) { Console.WriteLine(Utility.CalculateHitChance(unit.GetComponent <Component.Stat>(), unit.GetComponent <Component.Transform>().World.Position, enemy)); } } } } // When the mouse is released /*if (ms.LeftButton == ButtonState.Released && selectionRectangle != Rectangle.Empty) * { * // Deselect all units * if (!ks.IsKeyDown(Keys.LeftControl)) * { * foreach (var unit in core.Squad) * unit.Selected = false; * } * * // Select all units in the rectangle * foreach (var unit in core.Squad) * { * if (selectionRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle)) * unit.Selected = true; * } * * // Hide the selection rectangle * selectionRectangle = Rectangle.Empty; * }*/ // Send orders with right click /*if (ms.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed) * { * if (checkingDirection == false) * { * foreach (var unit in core.Squad) * if (unit.Selected) * { * unit.GetComponent<Component.PathFinder>().Goal = Grid.WorldToGrid(mouseWorldPos); * } * } * * }*/ /*if (ms.RightButton == ButtonState.Pressed) * { * foreach (var unit in core.Squad) * { * if (unit.Selected && gridRectangle.Intersects(unit.GetComponent<Component.Collision>().Rectangle)) * { * checkingDirection = true; * directionStart = unit.Transform.World + unit.Transform.World.Origin; * } * } * } * if (checkingDirection == true && ms.RightButton == ButtonState.Pressed) * { * foreach (var unit in core.Squad) * if (unit.Selected) * { * directionNow.X = mouseWorldPos.X; * directionNow.Y = mouseWorldPos.Y; * float directionX = mouseWorldPos.X - unit.Transform.World.X; * float directionY = mouseWorldPos.Y - unit.Transform.World.Y; * var mouseDirection = mouseWorldPos; * mouseDirection.Normalize(); * unit.GetComponent<Component.Transform>().World.Rotation = (float)Math.Atan2(mouseWorldPos.Y - unit.Transform.World.Y - unit.Transform.World.Origin.Y, mouseWorldPos.X - unit.Transform.World.X - unit.Transform.World.Origin.X); * } * } * else * { * checkingDirection = false; * }*/ } // Grid highlighting Point mouseGridPos = Grid.WorldToGrid(mouseWorldPos); Vector2 rectWorldPos = Grid.GridToWorld(mouseGridPos); gridRectangle = new Rectangle((int)rectWorldPos.X, (int)rectWorldPos.Y, Grid.TileSize, Grid.TileSize); lastMouseState = ms; }