示例#1
0
 /// <summary>
 /// Refreshes the connected controllers.
 /// </summary>
 public static void RefreshControllers()
 {
     // PlayStation 2 controllers
     foreach (KeyValuePair <Guid, Controller> controller in Ps2Controller.GetControllers())
     {
         if (!Controllers.ContainsKey(controller.Key))
         {
             Controllers.Add(controller.Key, controller.Value);
         }
         else
         {
             Controllers[controller.Key] = controller.Value;
         }
     }
     // Unbalance controllers
     foreach (KeyValuePair <Guid, Controller> controller in UnbalanceController.GetControllers())
     {
         if (!Controllers.ContainsKey(controller.Key))
         {
             Controllers.Add(controller.Key, controller.Value);
         }
         else
         {
             Controllers[controller.Key] = controller.Value;
         }
     }
     // Zuiki controllers
     foreach (KeyValuePair <Guid, Controller> controller in ZuikiController.GetControllers())
     {
         if (!Controllers.ContainsKey(controller.Key))
         {
             Controllers.Add(controller.Key, controller.Value);
         }
         else
         {
             Controllers[controller.Key] = controller.Value;
         }
     }
     // Classic controllers, they need to be added last because we do not use VID/PID
     foreach (KeyValuePair <Guid, Controller> controller in ClassicController.GetControllers())
     {
         if (!Controllers.ContainsKey(controller.Key))
         {
             Controllers.Add(controller.Key, controller.Value);
         }
         else if (controller.GetType() == typeof(ClassicController))
         {
             // Replace controller only if it is a classic controller
             Controllers[controller.Key] = controller.Value;
         }
     }
 }
示例#2
0
        /// <summary>
        /// Gets the list of connected controllers
        /// </summary>
        /// <returns>The list of controllers handled by this class.</returns>
        internal static Dictionary <Guid, Controller> GetControllers()
        {
            for (int i = 0; i < 10; i++)
            {
                Guid   guid      = Joystick.GetGuid(i);
                string id        = GetControllerID(guid);
                string name      = Joystick.GetName(i);
                bool   comboDpad = name == "TAITO Densha de Go! Plug & Play";

                if (!cachedControllers.ContainsKey(guid))
                {
                    // DGC-255/DGOC-44U/P&P
                    if (id == "0ae4:0003")
                    {
                        ControllerButtons buttons = ControllerButtons.Select | ControllerButtons.Start | ControllerButtons.A | ControllerButtons.B | ControllerButtons.C | ControllerButtons.D;
                        if (Joystick.GetCapabilities(i).HatCount > 0 || comboDpad)
                        {
                            // DGC-255 and P&P have a D-pad
                            buttons = buttons | ControllerButtons.DPad;
                        }
                        int[]  buttonIndices = { 4, 5, 1, 0, 2, 3, -1, -1 };
                        byte[] brakeBytes    = { 0x78, 0x7A, 0x89, 0x8B, 0x93, 0x95, 0x99, 0x9B, 0xA1, 0xA3, 0xA7, 0xA9, 0xAE, 0xB0, 0xB1, 0xB3, 0xB4, 0xB6, 0xB8, 0xBA };
                        byte[] powerBytes    = { 0x80, 0x82, 0x6C, 0x6E, 0x53, 0x55, 0x3E, 0x40, 0x20, 0x22, 0x0, 0x2 };
                        UnbalanceController newcontroller = new UnbalanceController(buttons, buttonIndices, comboDpad, brakeBytes, powerBytes)
                        {
                            Guid           = guid,
                            Id             = id,
                            joystickIndex  = i,
                            ControllerName = name,
                            IsConnected    = true
                        };
                        cachedControllers.Add(guid, newcontroller);
                    }
                    // DRC-184/DYC-288
                    if (id == "0ae4:0008")
                    {
                        ControllerButtons   buttons       = ControllerButtons.Select | ControllerButtons.Start | ControllerButtons.A | ControllerButtons.B | ControllerButtons.C | ControllerButtons.D | ControllerButtons.LDoor | ControllerButtons.RDoor | ControllerButtons.DPad;
                        int[]               buttonIndices = { 5, 6, 2, 1, 0, -1, 4, 3 };
                        byte[]              brakeBytes    = { 0x23, 0x2C, 0x2D, 0x3E, 0x3F, 0x4E, 0x4F, 0x63, 0x64, 0x8A, 0x8B, 0xB0, 0xB1, 0xD4, 0xD5, 0xDF };
                        byte[]              powerBytes    = { 0x0, 0x2, 0x3B, 0x3D, 0x77, 0x79, 0xB3, 0xB5, 0xEF, 0xF1 };
                        UnbalanceController newcontroller = new UnbalanceController(buttons, buttonIndices, comboDpad, brakeBytes, powerBytes)
                        {
                            Guid           = guid,
                            Id             = id,
                            joystickIndex  = i,
                            ControllerName = name,
                            IsConnected    = true
                        };
                        cachedControllers.Add(guid, newcontroller);
                    }
                }
                else
                {
                    // Cached controller, update it
                    ((UnbalanceController)cachedControllers[guid]).joystickIndex = i;
                    // HACK: IsConnected is broken, we check the capabilities instead to know if the controller is connected or not
                    cachedControllers[guid].IsConnected = Joystick.GetCapabilities(i).ButtonCount > 0;
                }
            }

            return(cachedControllers);
        }