public void Earser(Point p0) { for (int i = lineHistory.Count - 1; i >= 0; i--) { HLine line = lineHistory[i]; bool flag = false; foreach (Point p1 in line.PointList) { double distance = GetDistance(p0, p1); if (Math.Abs(distance) < 6) { //需要删除 flag = true; break; } } if (flag) { lineHistory.RemoveAt(i); } } //擦除矩形 for (int i = rectHistory.Count - 1; i >= 0; i--) { HRectangle rect = rectHistory[i]; if (p0.X > rect.Start.X && p0.X < rect.End.X && p0.Y > rect.Start.Y && p0.Y < rect.End.Y) { rectHistory.RemoveAt(i); } } }
/// <summary> /// 绘制矩形 /// </summary> /// <param name="g"></param> /// <param name="rect"></param> private void DrawRectangle(Graphics g, HRectangle rect) { g.SmoothingMode = SmoothingMode.AntiAlias; using (Pen p = new Pen(rect.LineColor, rect.LineWidth)) { //设置起止点线帽 p.StartCap = LineCap.Round; p.EndCap = LineCap.Round; //设置连续两段的联接样式 p.LineJoin = LineJoin.Round; g.DrawRectangle(p, rect.Start.X, rect.Start.Y, rect.End.X - rect.Start.X, rect.End.Y - rect.Start.Y); //画平滑曲线 } }