public static PositionTextured[] BillboardTextured(float size) { PositionTextured[] b = new PositionTextured[4]; b[0].Position.X = -size; b[0].Position.Y = size; b[1].Position.X = size; b[1].Position.Y = size; b[2].Position.X = size; b[2].Position.Y = -size; b[3].Position.X = -size; b[3].Position.Y = -size; b[0].Position.Z = b[1].Position.Z = b[2].Position.Z = b[3].Position.Z = 0.0f; b[0].u = 0.0f; b[0].v = 0.0f; b[1].u = 1.0f; b[1].v = 0.0f; b[2].u = 1.0f; b[2].v = 1.0f; b[3].u = 0.0f; b[3].v = 1.0f; return(b); }
public static PositionTextured[] BillboardTextured(float size) { PositionTextured[] b = new PositionTextured[4]; b[0].Position.X = -size; b[0].Position.Y = size; b[1].Position.X = size; b[1].Position.Y = size; b[2].Position.X = size; b[2].Position.Y = -size; b[3].Position.X = -size; b[3].Position.Y = -size; b[0].Position.Z = b[1].Position.Z = b[2].Position.Z = b[3].Position.Z = 0.0f; b[0].u = 0.0f; b[0].v = 0.0f; b[1].u = 1.0f; b[1].v = 0.0f; b[2].u = 1.0f; b[2].v = 1.0f; b[3].u = 0.0f; b[3].v = 1.0f; return b; }