public void InitInstancedRender(AlignedCollisionObjectArray objects) { // Clear instance data foreach (ShapeData s in shapes.Values) s.InstanceDataList.Clear(); removeList.Clear(); int i = objects.Count - 1; for (; i >= 0; i--) { CollisionObject colObj = objects[i]; Matrix transform; if (colObj is RigidBody) { DefaultMotionState motionState = (colObj as RigidBody).MotionState as DefaultMotionState; if (motionState != null) { // FIXME: doesn't work with ConvexHullShape? transform = motionState.GraphicsWorldTrans; //colObj.GetWorldTransform(out transform); } else { colObj.GetWorldTransform(out transform); } } else if (colObj is SoftBody) { if (demo.IsDebugDrawEnabled) continue; transform = BulletSharp.Matrix.Identity; } else { colObj.GetWorldTransform(out transform); } InitInstanceData(colObj, colObj.CollisionShape, ref transform); } foreach (KeyValuePair<CollisionShape, ShapeData> sh in shapes) { ShapeData s = sh.Value; int instanceCount = s.InstanceDataList.Count; // Is the instance buffer the right size? if (s.InstanceDataBuffer.Description.SizeInBytes != instanceCount * InstanceData.SizeInBytes) { // No, recreate it s.InstanceDataBuffer.Dispose(); if (instanceCount == 0) { if (s.IndexBuffer != null) s.IndexBuffer.Dispose(); s.VertexBuffer.Dispose(); removeList.Add(sh.Key); continue; } instanceDataDesc.SizeInBytes = instanceCount * InstanceData.SizeInBytes; s.InstanceDataBuffer = new Buffer(device, instanceDataDesc); s.BufferBindings[1] = new VertexBufferBinding(s.InstanceDataBuffer, InstanceData.SizeInBytes, 0); } // Copy the instance data over to the instance buffer InstanceData[] instanceArray = s.InstanceDataListArray; if (instanceArray.Length != instanceCount) { instanceArray = new InstanceData[instanceCount]; s.InstanceDataListArray = instanceArray; } s.InstanceDataList.CopyTo(instanceArray); using (var data = s.InstanceDataBuffer.Map(MapMode.WriteDiscard, global::SharpDX.Direct3D10.MapFlags.None)) { data.WriteRange(instanceArray); s.InstanceDataBuffer.Unmap(); } } if (removeList.Count != 0) { for (i = removeList.Count - 1; i >= 0; i--) { shapes.Remove(removeList[i]); } } }
public void InitInstancedRender(AlignedCollisionObjectArray objects) { // Clear instance data foreach (ShapeData s in shapes.Values) { s.InstanceDataList.Clear(); } int i = objects.Count - 1; for (; i >= 0; i--) { CollisionObject colObj = objects[i]; Matrix transform; if (colObj is SoftBody) { if (demo.IsDebugDrawEnabled) { continue; } transform = Matrix.Identity; } else { colObj.GetWorldTransform(out transform); } InitInstanceData(colObj, colObj.CollisionShape, ref transform); } foreach (KeyValuePair <CollisionShape, ShapeData> sh in shapes) { ShapeData s = sh.Value; int instanceCount = s.InstanceDataList.Count; // Is the instance buffer the right size? if (s.InstanceDataBuffer.Description.SizeInBytes != instanceCount * InstanceData.SizeInBytes) { // No, recreate it s.InstanceDataBuffer.Dispose(); if (instanceCount == 0) { if (s.IndexBuffer != null) { s.IndexBuffer.Dispose(); } s.VertexBuffer.Dispose(); removeList.Add(sh.Key); continue; } instanceDataDesc.SizeInBytes = instanceCount * InstanceData.SizeInBytes; s.InstanceDataBuffer = new Buffer(device, instanceDataDesc); s.BufferBindings[1] = new VertexBufferBinding(s.InstanceDataBuffer, InstanceData.SizeInBytes, 0); } // Copy the instance data over to the instance buffer InstanceData[] instanceArray = s.InstanceDataListArray; if (instanceArray.Length != instanceCount) { instanceArray = new InstanceData[instanceCount]; s.InstanceDataListArray = instanceArray; } s.InstanceDataList.CopyTo(instanceArray); using (var data = s.InstanceDataBuffer.Map(MapMode.WriteDiscard, global::SharpDX.Direct3D10.MapFlags.None)) { data.WriteRange(instanceArray); s.InstanceDataBuffer.Unmap(); } } if (removeList.Count != 0) { for (i = removeList.Count - 1; i >= 0; i--) { shapes.Remove(removeList[i]); } removeList.Clear(); } }
public void InitInstancedRender(AlignedCollisionObjectArray objects) { // Clear instance data foreach (ShapeData s in shapes.Values) s.Instances.Clear(); // Gather instance data int i = objects.Count - 1; for (; i >= 0; i--) { var colObj = objects[i]; var shape = colObj.CollisionShape; if (shape.ShapeType == BroadphaseNativeType.SoftBodyShape) { if (demo.IsDebugDrawEnabled) continue; InitSoftBodyInstance(colObj as SoftBody, shape); } else { Matrix transform; colObj.GetWorldTransform(out transform); InitRigidBodyInstance(colObj, shape, ref transform); } } foreach (KeyValuePair<CollisionShape, ShapeData> sh in shapes) { ShapeData s = sh.Value; int instanceCount = s.Instances.Count; // Is the instance buffer the right size? if (s.InstanceDataBuffer.Description.SizeInBytes != instanceCount * InstanceData.SizeInBytes) { // No, recreate it s.InstanceDataBuffer.Dispose(); // Remember shapes that have no instances, // shape is removed after iteration over shapes if (instanceCount == 0) { if (s.IndexBuffer != null) s.IndexBuffer.Dispose(); s.VertexBuffer.Dispose(); removeList.Add(sh.Key); continue; } instanceDataDesc.SizeInBytes = instanceCount * InstanceData.SizeInBytes; s.InstanceDataBuffer = new Buffer(device, instanceDataDesc); s.BufferBindings[1] = new VertexBufferBinding(s.InstanceDataBuffer, InstanceData.SizeInBytes, 0); } // Copy the instance list over to the instance array InstanceData[] instanceArray = s.InstanceArray; if (instanceArray.Length != instanceCount) { instanceArray = new InstanceData[instanceCount]; s.InstanceArray = instanceArray; } s.Instances.CopyTo(instanceArray); using (var data = s.InstanceDataBuffer.Map(MapMode.WriteDiscard, global::SharpDX.Direct3D10.MapFlags.None)) { data.WriteRange(instanceArray); s.InstanceDataBuffer.Unmap(); } } // Remove shapes that had no instances if (removeList.Count != 0) { foreach (var shape in removeList) { shapes.Remove(shape); } removeList.Clear(); } }
public void InitInstancedRender(AlignedCollisionObjectArray objects) { // Clear instance data foreach (ShapeData s in shapes.Values) { s.Instances.Clear(); } // Gather instance data int i = objects.Count - 1; for (; i >= 0; i--) { var colObj = objects[i]; var shape = colObj.CollisionShape; if (shape.ShapeType == BroadphaseNativeType.SoftBodyShape) { if (demo.IsDebugDrawEnabled) { continue; } InitSoftBodyInstance(colObj as SoftBody, shape); } else { Matrix transform; colObj.GetWorldTransform(out transform); InitRigidBodyInstance(colObj, shape, ref transform); } } foreach (KeyValuePair <CollisionShape, ShapeData> sh in shapes) { ShapeData s = sh.Value; int instanceCount = s.Instances.Count; // Is the instance buffer the right size? if (s.InstanceDataBuffer.Description.SizeInBytes != instanceCount * InstanceData.SizeInBytes) { // No, recreate it s.InstanceDataBuffer.Dispose(); // Remember shapes that have no instances, // shape is removed after iteration over shapes if (instanceCount == 0) { if (s.IndexBuffer != null) { s.IndexBuffer.Dispose(); } s.VertexBuffer.Dispose(); removeList.Add(sh.Key); continue; } instanceDataDesc.SizeInBytes = instanceCount * InstanceData.SizeInBytes; s.InstanceDataBuffer = new Buffer(device, instanceDataDesc); s.BufferBindings[1] = new VertexBufferBinding(s.InstanceDataBuffer, InstanceData.SizeInBytes, 0); } // Copy the instance list over to the instance array InstanceData[] instanceArray = s.InstanceArray; if (instanceArray.Length != instanceCount) { instanceArray = new InstanceData[instanceCount]; s.InstanceArray = instanceArray; } s.Instances.CopyTo(instanceArray); using (var data = s.InstanceDataBuffer.Map(MapMode.WriteDiscard, global::SharpDX.Direct3D10.MapFlags.None)) { data.WriteRange(instanceArray); s.InstanceDataBuffer.Unmap(); } } // Remove shapes that had no instances if (removeList.Count != 0) { foreach (var shape in removeList) { shapes.Remove(shape); } removeList.Clear(); } }