示例#1
0
 private void HandleMouseInput(InputState input)
 {
     if (input.CurrentMouseState.LeftButton == ButtonState.Pressed && input.LastMouseState.LeftButton == ButtonState.Released)
     {
         Box box = new Box(25, 25, new Vector2(input.CurrentMouseState.X, input.CurrentMouseState.Y));
         box.Load(ScreenManager.GraphicsDevice, PhysicsSimulator);
         _boxes.Add(box);
     }
 }
示例#2
0
        public override void LoadContent()
        {
            _cameraMatrix = Matrix.Identity;
            _projectionMatrix = Matrix.CreateOrthographicOffCenter(0, ScreenManager.ScreenWidth, ScreenManager.ScreenHeight, 0, -100, 100);
            _worldMatrix = Matrix.Identity;

            _waterModel = new WaterModel();
            _waterModel.Initialize(PhysicsSimulator, new Vector2(ScreenManager.ScreenHeight * .05f, 500), new Vector2(ScreenManager.ScreenWidth - ((ScreenManager.ScreenHeight * .05f) * 2.0f), ScreenManager.ScreenHeight - 500));
            _waterModel.WaveController.Enabled = true;  // if false waves will not be created

            _platform = new Box(300, 20, new Vector2(ScreenManager.ScreenWidth / 2f, 500));
            _platform.Load(ScreenManager.GraphicsDevice, PhysicsSimulator);

            _refTexture = DrawingHelper.CreateRectangleTexture(ScreenManager.GraphicsDevice, 32, 32, 2, 0, 0,
                                                               Color.White, Color.Black);

            _refBody = BodyFactory.Instance.CreateRectangleBody(32, 32, 3f);
            _refGeom = GeomFactory.Instance.CreateRectangleGeom(_refBody, 32, 32);
            _refGeom.FrictionCoefficient = .2f;

            //create the _pyramid near the bottom of the screen.
            _pyramid = new Pyramid(_refBody, _refGeom, 32f / 3f, 32f / 3f, 32, 32, _pyramidBaseBodyCount,
                                   new Vector2(ScreenManager.ScreenCenter.X - _pyramidBaseBodyCount * .5f * (32 + 32 / 3) + 20,
                                               ScreenManager.ScreenHeight - 300));

            _pyramid.Load(PhysicsSimulator);

            //Add the geometries to the watermodel's fluiddragcontroller to make them float.
            _waterModel.FluidDragController.AddGeom(_platform.Geom);

            foreach (Geom geom in _pyramid.Geoms)
            {
                _waterModel.FluidDragController.AddGeom(geom);
            }

            // load a font
            _font = ScreenManager.ContentManager.Load<SpriteFont>("Content/Fonts/detailsfont");

            base.LoadContent();
        }
示例#3
0
        public override void LoadContent()
        {
            _texture = DrawingHelper.CreateRectangleTexture(ScreenManager.GraphicsDevice, 25, 25, Color.White, Color.Black);

            //Create 5x13 boxes
            for (int y = 1; y < 6; y++)
            {
                for (int x = 1; x < 14; x++)
                {
                    Box box = new Box(25, 25, new Vector2(300 + x * 28, 300 + y * 28));
                    box.Load(ScreenManager.GraphicsDevice, PhysicsSimulator);
                    _boxes.Add(box);
                }
            }

            base.LoadContent();
        }