示例#1
0
        public override void InitTile(
            MidiTile data,
            float scale,
            float musictime, float delaytime,
            float startpresstime
            )
        {
            base.InitTile(data, scale, musictime, delaytime, startpresstime);

            RenderModel = this.GetComponent <MorphCurve>();

            m_SelfMaterial = this.GetComponent <MeshRenderer>().material;

            RenderModel.SetLength(m_Height);
            RenderModel.SetWidth(0.2f);
            RenderModel.SetDepth(scale);

            m_EnablePressed = false;
            m_PressedHeight = 0;

            m_PressedTime = 0.0f;

            if (m_PressParticle != null)
            {
                m_PressParticle.SetActive(false);
            }
        }
示例#2
0
        private void TestCreate()
        {
            List <Vector3> points  = new List <Vector3>();
            float          every_t = 1.0f / (float)pointnum;

            for (int i = 0; i < pointnum; ++i)
            {
                Vector3 pos = CalculateCubicBezierPoint(every_t * i, this.transform.position, point1.position,
                                                        point2.position, endpoint.position);
                points.Add(pos);
            }
            RenderModel.SetLength(0.1f);
            RenderModel.SetWidth(0.1f);
            RenderModel.SetDepth(10);

            RenderModel.CreateMesh(points.ToArray(), null);

            m_SelfMaterial = RenderModel.GetMeshMaterial();
        }