static public void Show(RenderWindowControl aRenderControl) { // get a reference to the renderwindow of our renderWindowControl1 var aRenderWindow = aRenderControl.RenderWindow; // get a reference to the renderer var aRenderer = aRenderWindow.GetRenderers().GetFirstRenderer(); aRenderer.Clear(); aRenderer.RemoveAllViewProps(); // set background color aRenderer.SetBackground(0.2, 0.3, 0.4); var aMesher = new CMshTriangleMesherDouble(); Mesh2D.GenerateMesh(aMesher, aRenderer); var anUnstructuredGrid = vtkUnstructuredGrid.New(); Mesh2D.DrawMesh(aMesher, anUnstructuredGrid, aRenderer); aRenderer.ResetCamera(); aRenderControl.Refresh(); }
static public void GenerateMesh(CMshTriangleMesherDouble aMesher, vtkRenderer aRenderer) { var aNode1 = new CMshNodeDouble(0.0, 0.0, 0.0); var aNode2 = new CMshNodeDouble(1.0, 0.0, 0.0); var aNode3 = new CMshNodeDouble(1.0, 1.0, 0.0); var aNode4 = new CMshNodeDouble(0.0, 1.0, 0.0); var anEdgeMesh = new CMshMeshDouble(); anEdgeMesh.addNode(1, aNode1); anEdgeMesh.addNode(2, aNode2); anEdgeMesh.addNode(3, aNode3); anEdgeMesh.addNode(4, aNode4); var anElement1 = new CMshElementDouble(EElementType.ET_BEAM); anElement1.addNodeId(1); anElement1.addNodeId(2); var anElement2 = new CMshElementDouble(EElementType.ET_BEAM); anElement2.addNodeId(2); anElement2.addNodeId(3); var anElement3 = new CMshElementDouble(EElementType.ET_BEAM); anElement3.addNodeId(3); anElement3.addNodeId(4); var anElement4 = new CMshElementDouble(EElementType.ET_BEAM); anElement4.addNodeId(4); anElement4.addNodeId(1); anEdgeMesh.addElement(1, anElement1); anEdgeMesh.addElement(2, anElement2); anEdgeMesh.addElement(3, anElement3); anEdgeMesh.addElement(4, anElement4); Mesh2D.AddCircle(anEdgeMesh, 0.3, 0.3, 0.1); Mesh2D.AddCircle(anEdgeMesh, 0.7, 0.3, 0.1); Mesh2D.AddCircle(anEdgeMesh, 0.7, 0.7, 0.1); Mesh2D.AddCircle(anEdgeMesh, 0.3, 0.7, 0.1); var sLinesPolyData = vtkPolyData.New(); vtkPoints sPoints = vtkPoints.New(); for (int i = 0; i < anEdgeMesh.nbNodes(); ++i) { int aNodeId = anEdgeMesh.nodeId(i); var aNode = anEdgeMesh.node(aNodeId); sPoints.InsertNextPoint(aNode.x(), aNode.y(), aNode.z()); } sLinesPolyData.SetPoints(sPoints); var sLines = vtkCellArray.New(); for (int i = 0; i < anEdgeMesh.nbElements(); ++i) { int anElementId = anEdgeMesh.elementId(i); var anElement = anEdgeMesh.element(anElementId); var aLine = vtkLine.New(); aLine.GetPointIds().SetId(0, anEdgeMesh.nodeIndex(anElement.nodeId(0))); aLine.GetPointIds().SetId(1, anEdgeMesh.nodeIndex(anElement.nodeId(1))); sLines.InsertNextCell(aLine); } sLinesPolyData.SetLines(sLines); // add actor to the renderer var anEdgeActor = vtkActor.New(); aRenderer.AddActor(anEdgeActor); var anEdgeMapper = vtkDataSetMapper.New(); anEdgeMapper.SetInput(sLinesPolyData); anEdgeActor.SetMapper(anEdgeMapper); var aMeshSize = 0.026; anEdgeMesh.generateFaces(1E-3); aMesher.remesh(anEdgeMesh, aMeshSize); aMesher.generate(anEdgeMesh, 99999, aMeshSize, aMeshSize * 0.1, aMeshSize * 10.0, 1E-6); for (int i = 0; i < 3; i++) { aMesher.relaxNodes(1E-5); aMesher.flipEdges(1E-5); } aMesher.mesh().renumber(); }